I will discuss the narrative strategies of open world RPG video games, specifically how these strategies contain many postmodern characteristics that make video games a distinctly postmodern cultural product; they contain elements of relativism, democratization, the mixing of different narrative methods, fragmentation, individualism, pluralization of identities, consumerism and more. I will also discuss their inability to end and their form of seriality, which manifests itself in open-ended narratives and universes of infinite possibilities. Addressing such features of video games allows us to understand the wider social context of a given society more broadly, as cultural products are an eloquent reflection of the social, political, and cultural context in which they were created, and as such, offer a lens through which to understand its ideologies, beliefs, and challenges.
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