A board game is an entertainment activity that allows you to relax and have fun. It is a source of escape from reality and allows you to deep into the world of imaginary, playful roles. As part of the thesis, we made a prototype of the board game Fun Fight, the work went from drawing concepts on sketches and creating a graphic image to printing and making the final prototype. We reviewed board games that already exist in the Slovenian and wider European markets. Especially those that are most similar to our game in terms of concept and graphic image, so that we could plan a unique product. We looked at the materials used to make board games and key manufacturing processes such as printing, lamination and surface treatment. We drew the concept of the game on office paper and determined the approximate dimensions of the game components. We designed every single parameter of the board game, such as the game board, pieces, cards and the board game packaging itself. We have planned the most suitable and durable materials that are useful for our purpose of work. The printing was carried out on three printing machines with three printing techniques, namely offset, digital and inkjet printing technology. We cut the packaging and cards on a cutter and assembled the individual parts of the box into the final packaging. We made the figures out of wood and cut them out with a woodcutter. The game board was printed on wrapping paper, which was joined to cardboard using a laminating process. At the end of the planned work, we also checked the functionality and usability of our product by trial-playing a social game. We wrote down observations and shortcomings that could still be improved and increase the excellence of the product. We mainly focused on the usability of the game parts in terms of durability and resistance to mechanical influences from the environment, such as handling the product, moisture, temperature changes, abrasions, dust, etc. The main board would increase strength by increasing the taper on the puzzles, which would allow them to not fall apart too quickly. The cards would be additionally protected by surface varnishing or plasticizing, due to greater exposure to constant handling and shuffling during play. We would also superficially protect the packaging with plasticization since it is the most exposed to external influences, but at the same time, it must maintain compactness and strength in order to store the game parts inside. The result of the thesis is a prototype product of the board game Fun Fight.
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