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Kombinacija uporabe različnih programov za ustvarjanje 3D lika
ID Peresypkina, Mylana (Author), ID Iskra, Andrej (Mentor) More about this mentor... This link opens in a new window

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Abstract
Tridimenzionalni liki so sestavni del sodobne industrije zabave, še posebej razvoja video iger, ki je danes ločeno, tehnološko hitro razvijajoče se področje. Cilj diplomskega dela je seznaniti se s tem področjem in postopkom ustvarjanja digitalnih likov ter preučiti in preizkusiti najbolj uporabne metode in tehnike oblikovanja. Teoretični del je razdeljen na več poglavij in podpoglavij. Prva poglavja zajemajo stile in področja uporabe 3D likov ter opis tehnične strani procesa izdelave. Dalje so navedene in opisane osnovne tehnike modeliranja in faze izdelave modelov, opisani so najbolj priljubljeni in pogosto uporabljeni programi za ustvarjanje likov. V eksperimentalnem delu je opisan proces izdelave 3D lika. Začne se s predstavitvijo obstoječega fantazijskega lika in izbranih referenc, nadaljuje se s postopkom samega oblikovanja lika. Razdeljen je na več delov, najprej je opisan postopek modeliranja vsakega dela telesa posebej, nato sledi oblikovanje dodatkov za model. Naslednji del govori o retopologiji in ustvarjanju UV map za vsak element ločeno. Temu sledijo poglavja, ki opisujejo nastavitev in nanašanje materialov. Eksperimentalni del se konča s postopkom osvetljevanja in upodabljanja scene. Rezultati diplomskega dela so statične upodobitvene slike ustvarjenega 3D lika. Z njimi so zajete različne perspektive in različni pogledi na model.

Language:Slovenian
Keywords:3D modeliranje, ustvarjanje lika, ZBrush, Blender, oblikovanje, digitalno kiparjenje
Work type:Bachelor thesis/paper
Organization:NTF - Faculty of Natural Sciences and Engineering
Year:2023
PID:20.500.12556/RUL-145551 This link opens in a new window
Publication date in RUL:21.04.2023
Views:440
Downloads:52
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Secondary language

Language:English
Title:Combined use of different software for 3D character creation
Abstract:
Three-dimensional characters are an integral part of the modern entertainment industry, especially video games development, which is a particularly technologically rapidly developing field nowadays. The main goal of the diploma is to get acquainted with this field, the process of creating digital characters and to study and test the most helpful design methods and techniques. The theoretical part is divided into several chapters and subchapters. The first chapters cover the styles and areas of use of 3D characters and a description of the technical side of the production process. Next, basic modelling techniques and stages of model creation are listed and described, as well as the most popular and frequently used character creation programs. The process of creating a 3D character is described in the experimental part. It begins with presenting an existing fantasy character and the selected references, then continues with the procedures for creating the character itself. It is divided into several parts, beginning with describing the process of modelling each part of the body, followed by designing accessories for the model. The next part concerns retopology and creating UV maps for each element separately followed by chapters that describe setting up and applying materials. The practical part ends with the process of lighting and rendering the scene. The diploma results are static rendering images of the created 3D character. They cover different perspectives and views on the model.

Keywords:3D design, character modelling, ZBrush, Blender, digital sculpting

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