The aim of the bachelor's thesis is the design and rigging of an original 2D (two dimensional) character of a swimmer.
In the theoretical part of the thesis, the technologies and techniques of creating 2D animation are presented, with frame by frame animation and animation using computer generated imagery explained in more detail. We explore different techniques of creating animations using computer software are presented, with an emphasis on animation with a rig. We also describe the main principles of animation in two dimensional space. The design of a character is part of a personal project – creating an animated short movie, starring multiple female characters. Therefore, in the production process of creating an animated short movie is thoroughly explained, with the stages of development, preproduction, production, postproduction and distribution described in depth. We also disclose the tools and software used in the process of creating a character and its rig.
The practical part of the thesis began with the process of planning out the story, and creation of a storyboard and animatic, for which we mainly used Adobe Photoshop and Toon Boom Storyboard Pro. We designed, developed and rigged the swimmer character. In that part of the process, we used Adobe Photoshop and Toon Boom Harmony.
In the final phase we used the rig to animate a short sequence, to test out the functionality of the rigged character for future use in animation. The product of bachelor’s thesis is an original rigged 2D character, ready to be used in the animation process.
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