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Načrtovanje funkcionalnosti in uporabniških vmesnikov spletne platforme za učenje glasbene teorije
ID REKANOVIĆ, AZRA (Author), ID Pesek, Matevž (Mentor) More about this mentor... This link opens in a new window

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Abstract
Diplomska naloga rešuje problematiko nedostopnosti ustrezne programske rešitve za učence osnovnih glasbenih šol. Otrokom moramo zagotoviti rešitev v slovenskem jeziku, ki jo lahko igrajo na kateri koli digitalni napravi. Tako rešitev naredimo dostopno vsakemu otroku ter jo prilagodimo zahtevam mlajših otrok. Raziskali smo metodologije evalvacije, s katerimi lahko dobimo merljive rezultate pri izdelavi iteracij. Identificirali smo različne fokusne skupine, nakar smo lahko nadaljevali na evalvacijo izdelka, ki smo ga že izdelali v več iteracijah. S pomočjo metodologij smo nato oblikovali izdelek, ki smo ga preizkušali z otroci, ki obiskujejo osnovno glasbeno šolo. Evalvacija oziroma intervjuji so pritrdili ustreznost ter razumevanje vmesnika. Otroci ter tudi učitelji so podali veliko odzivov, ki bodo pomagali pri naslednjih različicah rešitve. Končni izdelek naloge je iterativno grajen vmesnik, prilagojen zahtevam in potrebam fokusnih skupin.

Language:Slovenian
Keywords:uporabniški vmesnik, uporabniška izkušnja, e-izobraževanje, mobilna igra, Figma, evalvacija, metodologija razvoja vmesnika, glasba, platforma za učenje glasbe
Work type:Bachelor thesis/paper
Typology:2.11 - Undergraduate Thesis
Organization:FRI - Faculty of Computer and Information Science
Year:2023
PID:20.500.12556/RUL-144827 This link opens in a new window
COBISS.SI-ID:147979267 This link opens in a new window
Publication date in RUL:15.03.2023
Views:476
Downloads:123
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Secondary language

Language:English
Title:Designing the functionalites and user interfaces of an online music theory learning platform
Abstract:
The thesis solves the problem of the lack of a suitable software solution for primary music school students. We need to provide children with a solution in Slovenian that they can play on any digital device. This way we make the solution accessible to every child and adapt it to the requirements of younger children. We have explored evaluation methodologies that can produce measurable results when iterating. We identified different focus groups, and then we were able to move on to evaluating a product that we had already produced in several iterations. We then used the methodologies to design a product that we tested with children attending a primary music school. The evaluation or interviews confirmed the relevance and understanding of the interface. The children as well as the teachers gave a lot of feedback which will help in the next versions of the solution. The final product of the exercise is an iteratively built interface, tailored to the requirements and needs of the focus groups.

Keywords:user interface, user experience, e-learning, mobile game, Figma, evaluation, designing UI methodology, music, platform for music training

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