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Oblikovanje niza družabnih iger z uporabo piktogramov
ID Šavc, Polona (Author), ID Pušnik, Nace (Mentor) More about this mentor... This link opens in a new window

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Abstract
V magistrskem delu smo na osnovi raziskave in analize ciljne skupine milenijcev načrtovali in izdelali niz družabnih iger. Niz se imenuje človek, odklopi se! in izpostavlja pomembnost preživljanja prostega časa brez uporabe digitalnih vsebin. Niz vsebuje dve igri ? spomin in človek, ne jezi se. Obe sta primerni tako za mlajše kot tudi starejše igralce. Še posebej zabavni sta ob medgeneracijskih druženjih. V teoretičnem delu smo se osredotočili na družabne igre in njihovo zgodovino, podrobneje smo raziskali izbrani igri spomin in človek, ne jezi se. Raziskali smo ciljno skupino milenijcev (generacije Y) in s tem dobili vpogled v njihove vrednote ter nakupovalne navade. Dotaknili smo se problematike nasičenosti z digitalnimi vsebinami in raziskali navade digitalnega odklopa ter se posvetili še zgodovini in razvoju piktogramov. V eksperimentalnem delu smo s pomočjo ankete analizirali ciljno skupino milenijcev in potrdili raziskavo ter pridobili dodaten vpogled v njihove navade. S pomočjo rezultatov in raziskave smo sprva oblikovali piktogramske motive in jih umestili na karte za spomin. Nato smo z motivi oblikovali še igralno ploščo igre človek, ne jezi se. Z vsemi pridobljenimi elementi smo igri povezali v celoto z ujemajočo se embalažo, navodili za igri in figurami. Na koncu smo z anketo preverjali ustreznost izdelka, torej ali so pripravljene vsebine ustrezne in uspešne za generacijo milenijcev.

Language:Slovenian
Keywords:človek, ne jezi se, digitalni odklop, družabne igre, generacija Y, igra spomin, piktogram
Work type:Master's thesis/paper
Organization:NTF - Faculty of Natural Sciences and Engineering
Year:2022
PID:20.500.12556/RUL-142651 This link opens in a new window
Publication date in RUL:18.11.2022
Views:570
Downloads:133
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Secondary language

Language:English
Title:Designing a set of board games using pictograms
Abstract:
In the master's thesis we planned and designed a set of board games, based on the research and analysis of the target group of millennials. The set is called Unplug, Man! (orig. človek, odklopi se!) and highlights the importance of spending free time without using digital content. It contains two games ⠒ Memory and Ludo, both of which are suitable for younger and older players, and are especially fun for intergenerational get-togethers. In the theoretical part, we focused on board games and their history, and investigated the selected games Memory and Ludo in more detail. We researched the target group of Generation Y (millennials) and gained an insight into their values and shopping habits. We touched on the issue of saturation with digital content, explored the habits of digital detox, and dived into the history and development of pictograms. In the experimental part of the thesis, we analyzed the target group of millennials with the help of a survey, confirming the research hypotheses and gaining additional insight into their habits. With the help of the survey results and the research, we initially designed pictographic motifs and placed them on the Memory cards. Then, we used the motifs to design the Ludo gameboard. Using all the obtained elements, we connected the two games into a whole with matching packaging, game instructions and figures. In the end, we used a survey to check the relevance of the product, i.e., whether the prepared content is suitable and interesting for the generation of millennials.

Keywords:ludo, digital detox, board games, generation Y, memory game, pictogram

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