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Uporaba 3D objektov v spletnem oblikovanju
ID Vrhovnik, Blaž (Author), ID Gabrijelčič Tomc, Helena (Mentor) More about this mentor... This link opens in a new window

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Abstract
Namen diplomske naloge je razviti spletno mesto z glavno funkcionalnostjo interaktivnega tri-dimenzionalnega (3D) pregledovalnika. Teoretičen del obsega kratek pregled platform za nadzor vsebine in njenih omejitev; osnove ploskovnega 3D modeliranja; datotečne vrste za shranjevanje ploskovnih 3D modelov; definicijo uporabnosti in uporabniške izkušnje z opredelitvijo osnovnih komponent uporabniške izkušnje (UX) ter teoretično podlago za vprašalnik o uporabniški izkušnji (UEQ). V eksperimentalnem delu je opisan celoten postopek razvoja spletne strani. Začeli smo z analizo obstoječih platform s podobnim namenom Sketchfab, Artstation in Behance; sledila je idejna in oblikovna zasnova celostne grafične podobe (CGP) ter izdelava informacijske arhitekture (IA); definiranje osnovnih in pomožnih funckionalnosti; nato žični, nizko-ločljivostni in natančen prototip postavitve komponent. Nato smo razvili 3D pregledovalnik z odprtokodnim orodjem Modelviewer; pripravili 3D objekte in jih upodabili v programu Blender. Temu je sledila izdelava končne oblike spletne strani (sprva za osebni računalnik in nato še za mobilni telefon in tablični računalnik). Zatem smo definirali demografije in vzorec za merjenje kvalitete uporabniške izkušnje s testom uporabnosti, ki vsebuje UEQ vprašalnik in vprašanja z odgovori odprtega tipa. Nadaljevali smo z razpravo rezultatov testiranja z razdelitvijo na tri področja uporabniške izkušnje (atraktivnost, praktična kvaliteta in hedonska kvaliteta), ki obsega možnosti za izboljšavo in nadgradnjo obstoječih funkcionalnosti (tako z vidika UX kot tudi s vidika razvoja spletne programske opreme, vključno z omejitvami). V primeru da bi se razvoj nadaljeval brez razširitve delovne skupine na več članov, kjer bi se vsak ukvarjal le s svojim področjem razvoja spletnega mesta, so možnosti za nadaljnji razvoj zaradi visokega napredka na področju spletnega razvoja omejene.

Language:Slovenian
Keywords:3d pregledovalnik, razvoj spletnga mesta, spletno oblikovanje, uporabniška izkušnja, merjenje kvalitete uporabnosti
Work type:Bachelor thesis/paper
Organization:NTF - Faculty of Natural Sciences and Engineering
Year:2022
PID:20.500.12556/RUL-142463 This link opens in a new window
Publication date in RUL:10.11.2022
Views:506
Downloads:91
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Secondary language

Language:English
Title:Implementing 3D objects in web design
Abstract:
The purpouse of the diploma thesis was to develop a website with main functionality of an interactive three-dimensional (3D) viewer. Theoretical part consists of a short overview of content managment services (CMS) and their limitations; basics of surface 3D modeling; file types for saving surface based 3D models; definition of usability and user experience (UX) with elaboration on the basic components of UX and theoretical background behind user experience questionnaire (UEQ). Experiemental part consists of complete procedure that was invloved in website development. We started with analysis of existing similar platforms: Sketchfab, Artstation and Behance. After that we formed the idea and design behind corporate image (CI) of the website itself and we developed the information architecture (IA), defined base and auxiliary functionalities, created a low-fidely wireframe and high-fidelity prototype design of components. We developed the 3D viewer with opensource software modelviewer, prepared the 3D models and their rendered them with Blender. Then we finally developed the final version of desktop-first website and later mobile and tablet versions. Followed the part, focused on researsh. In that part we defined demografy and sample size for user testing with UEQ and with open questions and discussed the results with their separation on three fields of UX (atraction, practical quality and hedonic quality) that involves future upgrades of current functionalities from UX and technical aspects (with technical limitations). Future work on the website would require increasing the size of the development team where every member would be working on their own area of expertise related to the website development, otherwise options of future improvement would be limited.

Keywords:3d viewer, website development, web design, user experience (UX), measuring quality of usability

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