The purpouse of the diploma thesis was to develop a website with main functionality of an interactive three-dimensional (3D) viewer.
Theoretical part consists of a short overview of content managment services (CMS) and their limitations; basics of surface 3D modeling; file types for saving surface based 3D models; definition of usability and user experience (UX) with elaboration on the basic components of UX and theoretical background behind user experience questionnaire (UEQ).
Experiemental part consists of complete procedure that was invloved in website development. We started with analysis of existing similar platforms: Sketchfab, Artstation and Behance. After that we formed the idea and design behind corporate image (CI) of the website itself and we developed the information architecture (IA), defined base and auxiliary functionalities, created a low-fidely wireframe and high-fidelity prototype design of components. We developed the 3D viewer with opensource software modelviewer, prepared the 3D models and their rendered them with Blender. Then we finally developed the final version of desktop-first website and later mobile and tablet versions. Followed the part, focused on researsh. In that part we defined demografy and sample size for user testing with UEQ and with open questions and discussed the results with their separation on three fields of UX (atraction, practical quality and hedonic quality) that involves future upgrades of current functionalities from UX and technical aspects (with technical limitations).
Future work on the website would require increasing the size of the development team where every member would be working on their own area of expertise related to the website development, otherwise options of future improvement would be limited.
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