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Prikaz razvoja tehnik animiranja v zgodbi lika
ID Puc, Eva (Author), ID Gabrijelčič Tomc, Helena (Mentor) More about this mentor... This link opens in a new window

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Abstract
V diplomski nalogi je zajet opis celotnega postopka produkcije zgodbe lika z izbranimi tehnikami animacije, tako v teoriji kot tudi v praksi. Praktični del predstavlja glavni del naloge. Najprej je v teoretičnem poglavju predstavljena zgodovina animacije, ki se deli na čas pred začetkom kinematografije, tiho obdobje, zlato obdobje ter obdobje računalniško generiranih podob. Zatem sledi opis tehnik animiranja, kjer so obrazložene tehnike tradicionalne animacije in njene podzvrsti, stop-motion animacija s poudarkom na stop-motion tehniki z uporabo plastelina ter 2D in 3D računalniško generirana animacija. Praktični del naloge se začne s procesom načrtovanja, ki služi kot osnova za kasnejšo izdelavo risane animacije. V tem delu je predstavljena glavna ideja, ki je predstavitev tehnik animiranja s kratko animacijo, določitev tehnik animiranja, ki so uporabljene v animaciji, in izdelava filmske knjige. V izdelani animaciji so predstavljene tri tehnike animacije, to so tradicionalna tehnika, stop-motion, kjer je bil lik oblikovan s plastelinom, in računalniška 2D animacija, ki je bila oblikovana v programu Blender. Nato sledi še del, v katerem je predstavljena izdelava celotne animacije od zasnove in izdelave lika ter animiranje v posameznih izbranih tehnikah. V zgodbi nastopa lik Buča Bojan, sama zgodba pa govori o njegovem življenju. Stopnje njegovega življenja so prikazane s tremi zgoraj omenjenimi animacijskimi tehnikami. Rojstvo oziroma rast rastline je prikazano s tradicionalno tehniko, nato buča oživi v stop-motion tehniki, v 2D animaciji pa dobi novo poslanstvo kot buča za noč čarovnic. Zgodba se konča, ko buča zgnije, kader pa se napolni z dimom ugasle sveče v buči. Naloga je zaključena z oceno animiranega filma in oceno oblikovne in izvedbene plati ustvarjanja lika ter izbranih animacijskih tehnik. Predlagane so nadaljnje možnosti izboljšav in končna misel o diplomskem delu.

Language:Slovenian
Keywords:razvoj in animiranje lika, tradicionalna animacija, stop-motion, 2D animacija, Blender
Work type:Bachelor thesis/paper
Organization:NTF - Faculty of Natural Sciences and Engineering
Year:2022
PID:20.500.12556/RUL-140598 This link opens in a new window
Publication date in RUL:16.09.2022
Views:383
Downloads:174
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Secondary language

Language:English
Title:Demonstration of animation development techniques in character story
Abstract:
The thesis describes the whole process of producing a character story with selected animation techniques, both in theory and in practice. The practical part is the main part of the thesis. First, the theoretical chapter presents the history of animation, which is divided into the pre-cinema, silent, golden and computer-generated image eras. This is followed by a description of animation techniques, explaining the techniques of traditional animation and its sub-genres, stop-motion animation with an emphasis on stop-motion using plasticine, and 2D and 3D computer-generated animation. The practical part of the assignment starts with the design process, which serves as a basis for the subsequent production of the cartoon animation. In this part, the main idea is presented, which is to introduce animation techniques by means of a short animation, to identify the animation techniques used in the animation and to produce a film book. In the animation produced, three animation techniques are presented, i.e. the traditional technique, stop-motion, where the character has been shaped with plasticine, and 2D computer animation, which has been created in Blender. This is followed by a section on the production of the whole animation, from the conception and creation of the character, as well as the animation in each of the selected techniques. The story features the character Bojan the Pumpkin, and the story itself is about his life. The stages of his life are shown using the three animation techniques mentioned above. The birth or growth of the pumpkin is shown using traditional techniques, then the pumpkin comes to life in stop-motion, and in 2D animation the pumpkin is given a new mission as a Halloween pumpkin. The story ends when the pumpkin rots and the frame is filled with the smoke of the extinguished candle in the pumpkin. The thesis concludes with an evaluation of the animation in terms of character design and production as well as the chosen animation techniques, suggests further possibilities for improvement and concludes with a final thought on the thesis.

Keywords:character development and animation, traditional animation, stop-motion, 2D animation, Blender

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