Creation of an optimized game is a difficult process. To make a decently optimized game, you do not only need to know how to program it, but also how to write this code in as little lines as possible and use as little poligons in meshes as possible, while keeping the game functionalities and visual appeal. Use of other optimisation techniques is also important. This paper contains the development of individual pieces of the game and the procedures that were used to make the game as optimised as posible.
|