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Kolekcija oblačil z izhodiščem v LGBTQ+ skupnosti
ID Marinič, Gašpar (Author), ID Zorec, Petja (Mentor) More about this mentor... This link opens in a new window

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Abstract
V diplomskem delu z naslovom Kolekcija oblačil z izhodiščem v LGBTQ+ skupnosti sem raziskoval svojo lastno identiteto skozi LGBTQ+ skupnost ter v povezavi z računalniškimi in konzolnimi igrami. Pri tem sem poskušal povezati realni in imaginarni svet. Oblikovati sem želel kolekcijo, ki črpa inspiracijo iz obeh svetov. V teoretičnem delu sem raziskal zgodovino LGBTQ+ skupnosti, njene pojmovne in vizualne značilnosti ter pravice pripadnikov skupnosti v Slovenij. Preko oblačilne identitete LGBTQ+ skupnosti, sem se navezal tudi na kraljice in kralje preobleke (t. j. drag queens) in subkulturo cosplay. Raziskal sem primere povezovanja modne industrije z računalniškimi igrami, ki rezultirajo v kolekcijah, ki združujejo klasične pristope načrtovanja, oblikovanja in promocije oblačil z digitalnimi. V eksperimentalnem delu sem opisal princip nastajanja kolekcije. Od izhodišča, kjer sem oblikoval različne inspiracijske kolaže, do razčlembe lastne identitete na sedem likov oz. avatarjev. Za vsakega izmed avatarjev sem ustvaril izrazito podobo, ki najbolje odraža njegove vizualne in osebnostne karakteristike. Ustvaril sem unikatno kolekcijo sedmih silhuet, ki je predstavljena skozi modne in tehnične skice, ter široko barvno paleto, ki sem jo črpal iz barvitosti LGBTQ+ skupnosti in najbolj izstopajočih barv v izbranih konzolnih igrah. Oblikoval sem digitalne vzorce, ki prikazujejo željo po ljubezni, svobodi in sprejetju ter jih spojil s tradicionalno, ročno tehniko kvačkanja. Končni produkt diplomskega dela je avtorsko izrazita kolekcija z naslovom gaymer. Namenjena je zaljubljenim osebam, ki si želijo svoja čustva izraziti, morda za trenutek pobegniti v novo realnost. Spodbuja osebno izražanje skozi oblačila in sprejemanje drugačnosti v družbi.

Language:Slovenian
Keywords:LGBTQ+ skupnost, imaginarni svet, konzolne igre, identiteta, ljubezen
Work type:Bachelor thesis/paper
Organization:NTF - Faculty of Natural Sciences and Engineering
Year:2022
PID:20.500.12556/RUL-139671 This link opens in a new window
Publication date in RUL:06.09.2022
Views:1026
Downloads:452
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Secondary language

Language:English
Title:A fashion collection that takes inspiration from the lgbtq+ community
Abstract:
In my graduate collection, entitled A fashion collection that takes inspiration from the lgbtq+ community, I explored my own identity through the lens of queer culture in connection to computer and console videogames. My aim was to intertwine the imaginary and real worlds. I wanted to design a collection that took inspiration from both worlds. In the theoretical part, I researched the history of the LGBTQ+ community, its characteristics, the rights of its members in Slovenia and their style identity. As I presented this style expression through the visual images of individuals, I tried to draw from drag queens and kings as well as the cosplay subculture. I researched instances of interaction between the fashion industry and videogames. In the experimental part I described how the collection was made. From the starting point, where I made different collages, to the separation of my own identity into seven characters/avatars. For each of the avatars, I created a distinct form that best reflects its visual and personal characteristics. I designed a unique collection of seven silhouets, presented through fashion illustrations and technical drawings. The broad colour pallette is derived from the rainbow LGBTQ+ community and from the most dominant colours present in selected videogames. I created digital patterns that depict the longing for love, freedom and acceptance. The final product of the bachelors thesis is a unique collection entitled gaymer. Its target audience are people in love, who want to express their feelings and maybe just for a brief moment escape into a new reality. The collection encourages expression through clothing and acceptance of diversity in society.

Keywords:LGBTQ+ community, imaginary world, videogames, identity, love

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