The diploma thesis presents the process of designing and planning textile simulations by assembling 3D modeled elements.
The theoretical part presents the basic technologies of 3D printing with their advantages and disadvantages and an overview of 3D printing formats. This is followed by an exploration of the role of 3D printing in design, with a focus on textiles, where examples of designers' products are presented. I have also focused on the use of mathematics in design, which is supported by examples of successful projects where these two different fields are combined. The initial inspiration in Celtic knots for the development of the elements is also presented in the experimental part.
The experimental section includes a test part. The design method is presented, covering all aspects from the single element to the assembly of the elements into a grid or textile simulation based on a simple torus shape. In the second part, the method from the test part is verified, where the individual elements are inspired by Celtic knots. Finally, during the development of the element design, different curve modelling techniques are presented, where some are based on templates in Blender and others are based on mathematical functions. The experimental part also presents animations of textile simulations on different objects and the process of sampling a textile simulation by assembling several different shapes and colours for the elements.
The experimental part includes an experimental 3D printed part of the textile simulation. All the findings and results produced during the experimental part are presented in the Results and Discussion section.
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