This diploma presents the process of game development from start to finish
in the Unity engine. All assets used during development are available to
anyone for free. The diploma first describes the Unity engine itself and
where it currently stands on the market. Then it presents its UI and basic
functionalities. The next chapter details the making of the game. First, it
presents the creation of the main menu. This is followed by the creation of the
core gameplay, which includes objects, movement of the player, opponents,
AI, collision detection, animations and UI. Later on the creation of sound
effects and saving of progress are also explained. Finally, it shows how the
final work is exported and presents the opinions of volunteers, who have
tested the game.
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