Recently, we have been facing a problem of increasing amounts of data in the field of language technologies.
Due to a large amount of data, it is mostly processed automatically with the help of natural language modeling.
It seems, however, that there are often mistakes, and that is where lexicographers come into play.
But they do not always have enough time to deal with such problems.
The bachelor's thesis presents the planning and development of a solution to the aforementioned problem.
The solution is to make a game using crowdsourcing, which has been proven to work well in the past.
This concept helps us to obtain the correct data that facilitates the work of lexicographers while entertaining and teaching natural language speakers about the Slovenian language.
The game is made for devices using the Android operating system.
Due to the versatility of Unity, however, it can be quickly transferred to other platforms.
It is divided into two parts: the crowdsourcing part and the user retention part.
Because of this, the game will retain players and help us retrieve data.
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