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Uporaba principov prostorskega zaznavanja pri izvedbi oprijemljivih uporabniških vmesnikov v izobraževanju
ID Ribič, Vid (Author), ID Pogačnik, Matevž (Mentor) More about this mentor... This link opens in a new window

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Abstract
V magistrski nalogi predstavljamo koncept oprijemljivih uporabniških vmesnikov, ki povezujejo lastnosti fizičnega in digitalnega sveta. Zaradi svojih značilnosti jih lahko uporabimo kot kognitivne pripomočke in kompleksne probleme predstavimo na enostavnejši način. Pri učenju naravoslovno-tehničnih ved so pomembne prostorske sposobnosti, ki pa se v splošni populaciji zelo razlikujejo. Raziskave kažejo, da oprijemljivi vmesniki izboljšujejo prostorsko kognicijo, zato smo želeli preizkusiti, ali lahko z njimi pomagamo otrokom do boljših učnih rezultatov pri matematiki. V sodelovanju s šolskim pedagogom smo razvili prototip orodja z oprijemljivim uporabniškim vmesnikom za pomoč pri računanju ploščin večkotnikov, kar je snov osmega razreda osnovne šole. Pripomoček smo preizkusili in ugotavljali, ali je učinkovitejši od reševanja na papir, kakor se te naloge rešujejo po trenutnem šolskem kurikulumu.

Language:Slovenian
Keywords:grafični uporabniški vmesnik, oprijemljivi uporabniški vmesnik, uporabniška izkušnja, kognitivni pripomočki, prostorska kognicija
Work type:Master's thesis
Typology:2.09 - Master's Thesis
Organization:FRI - Faculty of Computer and Information Science
Year:2021
PID:20.500.12556/RUL-133401 This link opens in a new window
COBISS.SI-ID:87479043 This link opens in a new window
Publication date in RUL:25.11.2021
Views:533
Downloads:51
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Secondary language

Language:English
Title:Using principles of spatial cognition for implementation of tangible user interfaces in education
Abstract:
This master’s thesis examines the concept of tangible user interfaces which connect the qualities of the physical and digital world. Due to their features, they can be used as cognitive artifacts and help present complex problems in a simpler way. In STEM (science, technology, engineering, math) learning, spatial cognition is vitally important. Spatial abilities of the general population, however, vary greatly. As research has shown tangible interfaces to improve spatial cognition, it was our aim to establish whether tangible interfaces can be used to help schoolchildren achieve better results in learning mathematics. With the help of an expert, a prototype of a tool with a tangible user interface was developed to help calculate surfaces of polygons. The tool was tested to determine its efficiency when compared to solving the problem through the pen-and-paper method, which is the current mode of learning in the school curriculum.

Keywords:graphical user interface, tangible user interface, user experience, cognitive artifacts, spatial cognition

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