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3D modeliranje znanstveno-fantastičnega lika
ID Lakić, Lea (Author), ID Iskra, Andrej (Mentor) More about this mentor... This link opens in a new window

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Abstract
Cilj diplomskega dela je seznaniti se s 3D tehnologijo, tehniko poligonskega modeliranja, kiparjenja in izdelava 3D znanstveno - fantastičnega lika, v odprtokodnem programu za oblikovanje računalniške grafike. Teoretični del zajema opis in zgodovino pojma »znanstvena - fantastika« in zgodovino ter razvoj obstoječega znanstveno - fantastičnega lika. Podrobneje sta opisana nastanek in razvoj obstoječega lika v razmahu popularnosti videoiger. Prav tako so navedeni in opisani še nekateri najpogosteje uporabljeni programi za 3D modeliranje ter podrobneje opisan odprtokodni program Blender, v katerem je bil v praktičnem delu izdelan lasten znanstveno – fantastičen 3D lik. V eksperimentalnem delu so predstavljene izbrane reference in opis procesa izdelave lastnega 3D lika. Razdeljen je na več delov: v prvem delu so predstavljene preference uporabljene za naš lik in navedeni razlogi za izbiro. V drugem je opisan in upodobljen postopek izdelave lika po posameznih delih telesa v programu Blender. Sledi opis postopka izdelave oblačil, dodatkov in orožja z upodobitvami. V zadnjem delu je opisan proces nanašanja tekstur in materialov na končni lik s pripadajočimi dodatki. Končni rezultat diplomskega dela je upodobitev lika in animacija lika na vrteči plošči.

Language:Slovenian
Keywords:Ključne besede: 3D modeliranje, znanstveno – fantastični lik, Blender, oblikovanje
Work type:Bachelor thesis/paper
Organization:NTF - Faculty of Natural Sciences and Engineering
Year:2021
PID:20.500.12556/RUL-132441 This link opens in a new window
Publication date in RUL:26.10.2021
Views:1226
Downloads:230
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Secondary language

Language:English
Title:3D modeling of sci-fi character
Abstract:
The main goal of diploma is to get acquainted with 3D technology, the technique of polygon modeling, sculpting and the production of 3D science fiction character in an open program for the design of computer graphics. The theoretical part covers the description and history of the term "science fiction" and the history and development of the existing science – fiction character. The origin and development of the existing character in the spread of video game popularity are described in more detail. There are also listed and described some of the most commonly used programs for 3D modeling and a more detailed description of the open source program Blender, in which, in the practical part, our own science fiction 3D character was created. References and a description of the process of making our own 3D character are presented in the experimental part that is divided into several parts. The first part presents the preferences that were used for our character and given reasons for those choice. The second describes and depicts the process of making a character for individual body parts in the Blender program. Following by description of the process of making clothes, accessories and weapons with depictions. The last part describes the process of applying textures and materials to the final character with the associated accessories. The final result of the diploma is a depiction of a character and animation of a character on a spinning plate.

Keywords:Keywords: 3D modeling, science – fiction, Blender, design

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