The purpose of the master's thesis is the making of hypothetical 3D digital reconstruction of the Panorama hill and the Roman quarter, which follows geophysical, archaeological and geological research of said geographic area and creation of renders and an audio-visual presentation suitable for use at professional meetings, social networks and web displays.
In the theoretical part the importance of digitization and digital reconstruction of cultural heritage and the possibilities of their use is presented. Following is a presentation of techniques of digitization and digital reconstruction and examples of digital reconstructions of ancient cities. Theoretical part is concluded with an overview of the characteristics of Roman cities, Poetovio and Panorama.
The aim of the experimental part was to carry out all the phases necessary to create a hypothetical digital reconstruction of a part of the ancient city. The first step was the study of research, analysis and other written sources. This was followed by 3D modeling of buildings, relief of the hill and placing models on the Panorama. Texturing the 3D models, lighting the scene, and animating the camera followed. The experimental part is concluded with renders and animation. Comparison with reference images are presented in the chapter Results and discussion. A hypothetical digital reconstruction of the Panorama is judged appropriate, as a similar appearance of the buildings can be found in various pictorial sources describing nearby ancient Roman cities such as Ostia and Carnuntum.
It is confirmed that the most collaborative input between archaeologists and 3D designers was required in the 3D modeling phase. Due to the technical nature of the work, there was less need for cooperation when texturing, lighting and rendering. When 3D modeling, more starting points from archaeological discoveries and research were available than in the later steps. They served as a base for more accurate modeling of the buildings. A greater degree of interpretation was required in the selection of textures and the texturing process than in the 3D modeling phase.
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