izpis_h1_title_alt

Digitalna rekonstrukcija antičnega mesta Petoviona
ID Sotlar, Jerneja (Author), ID Gabrijelčič Tomc, Helena (Mentor) More about this mentor... This link opens in a new window, ID Kočevar, Tanja Nuša (Comentor)

.pdfPDF - Presentation file, Download (9,13 MB)
MD5: 278EC51E5326014CA98E0CDD7D9C1B00

Abstract
Namen magistrskega dela je izdelava hipotetične 3D-digitalne rekonstrukcije griča Panorama in rimske četrti, ki sledi geofizikalnim, arheološkim in geološkim raziskavam na tem področju, ter izdelava izrisov in predstavitvenega avdio-vizualnega medija, primernega za uporabo na strokovnih srečanjih, družbenih omrežjih in spletnih prikazih. V teoretičnem delu je predstavljen pomen digitalizacije in digitalne rekonstrukcije kulturne dediščine in možnosti njune uporabe. Sledi predstavitev tehnik digitalizacije oziroma digitalne rekonstrukcije objektov in primeri digitalnih rekonstrukcij antičnih mest. Teoretični del je zaključen s pregledom značilnosti rimskih mest, Petovione in Panorame. Sledi eksperimentalni del, katerega cilj je bil izvesti vse faze, potrebne za izdelavo hipotetične digitalne rekonstrukcije dela antičnega mesta. Prvi korak je bil študij raziskav, analiz in drugih pisnih virov. Sledila je faza 3D-modeliranja stavb in reliefa griča ter umestitev modelov stavb na Panoramo. Sledilo je teksturiranje 3D-modelov, osvetlitev scene in animiranje kamere. Eksperimentalni del je zaključen z upodobitvijo izrisov in animacije. Primerjava z referenčnimi slikami sta predstavljeni v poglavju Rezultati in razprava. Hipotetična digitalna rekonstrukcija Panorame je ocenjena kot ustrezna, saj je podoben videz stavb mogoče najti v različnih slikovnih virih, ki opisujejo bližnja antična rimska mesta, kot sta Ostia in Carnuntum. V zaključku je potrjeno, da je bilo največ sodelovalnega vložka med arheologi in 3D-oblikovalci potrebnega pri fazi 3D-modeliranja. Pri teksturiranju, osvetljevanju in upodabljanju je bilo zaradi tehnične narave dela potrebe po sodelovanju manj. Pri 3D-modeliranju je bilo na voljo več izhodišč iz arheoloških odkritij in raziskav kot v poznejših korakih. Služila so kot opora pri točnejšemu modeliranju stavb. Pri izbiri tekstur in procesu teksturiranja je bila potrebna večja mera interpretacije kot v fazi 3D-modeliranja.

Language:Slovenian
Keywords:kulturna dediščina, digitalna rekonstrukcija, 3D-modeliranje, Petoviona, Panorama
Work type:Master's thesis/paper
Organization:NTF - Faculty of Natural Sciences and Engineering
Year:2021
PID:20.500.12556/RUL-129704 This link opens in a new window
Publication date in RUL:07.09.2021
Views:965
Downloads:144
Metadata:XML DC-XML DC-RDF
:
Copy citation
Share:Bookmark and Share

Secondary language

Language:English
Title:Digital reconstruction of ancient city Poetovio
Abstract:
The purpose of the master's thesis is the making of hypothetical 3D digital reconstruction of the Panorama hill and the Roman quarter, which follows geophysical, archaeological and geological research of said geographic area and creation of renders and an audio-visual presentation suitable for use at professional meetings, social networks and web displays. In the theoretical part the importance of digitization and digital reconstruction of cultural heritage and the possibilities of their use is presented. Following is a presentation of techniques of digitization and digital reconstruction and examples of digital reconstructions of ancient cities. Theoretical part is concluded with an overview of the characteristics of Roman cities, Poetovio and Panorama. The aim of the experimental part was to carry out all the phases necessary to create a hypothetical digital reconstruction of a part of the ancient city. The first step was the study of research, analysis and other written sources. This was followed by 3D modeling of buildings, relief of the hill and placing models on the Panorama. Texturing the 3D models, lighting the scene, and animating the camera followed. The experimental part is concluded with renders and animation. Comparison with reference images are presented in the chapter Results and discussion. A hypothetical digital reconstruction of the Panorama is judged appropriate, as a similar appearance of the buildings can be found in various pictorial sources describing nearby ancient Roman cities such as Ostia and Carnuntum. It is confirmed that the most collaborative input between archaeologists and 3D designers was required in the 3D modeling phase. Due to the technical nature of the work, there was less need for cooperation when texturing, lighting and rendering. When 3D modeling, more starting points from archaeological discoveries and research were available than in the later steps. They served as a base for more accurate modeling of the buildings. A greater degree of interpretation was required in the selection of textures and the texturing process than in the 3D modeling phase.

Keywords:cultural heritage, digital reconstruction, 3D modeling, Poetovio, Panorama

Similar documents

Similar works from RUL:
Similar works from other Slovenian collections:

Back