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Poučevanje začetnega programiranja z roboti Ozobot v drugem triletju osnovne šole
ID Lipovšek, Špela (Author), ID Rugelj, Jože (Mentor) More about this mentor... This link opens in a new window

URLURL - Presentation file, Visit http://pefprints.pef.uni-lj.si/6745/ This link opens in a new window

Abstract
V magistrskem delu bomo predstavili izvedbo učnih aktivnosti za poučevanje začetnega programiranja z roboti Ozobot v drugem triletju osnovne šole. V teoretičnem delu bomo natančneje predstavili koncept računalniško mišljenje, ki je ključnega pomena pri pouku računalništva; prav tako je ključna kompetenca, ki bi jo učenci v 21. stoletju morali pridobiti. Predstavili bomo tudi teorije učenja in sodobne učne pristope, ki so pomembni za izvedbo načrtovanih učnih aktivnosti. Osredotočili se bomo na dve teoriji učenja, konstruktivizem in konstrukcionizem, ki sta ključni za naš pristop k učenju. Pri sodobnih učnih pristopih bomo podrobneje predstavili problemsko učenje, programiranje v paru in programiranje brez računalnika. Ker izvedene učne ure temeljijo na delu z roboti Ozobot, bomo podrobneje predstavili še robota Ozobot, fizično računalništvo, poučevanje s pomočjo robotov in vizualni programski jezik. Namen naše raziskave je bil ugotoviti, v kolikšni meri je s sklopom načrtovanih učnih ur za poučevanje začetnega programiranja z roboti Ozobot možno izboljšati uspešnost učencev pri učenju programiranja in računalniškega mišljenja v 4. razredu osnovne šole. Učne aktivnosti smo izvedli v sklopu štirih učnih ur. Začetne aktivnosti, ki so bile namenjene spoznavanju in učenju različnih računalniških konceptov, so temeljile na pristopu programiranja brez računalnika. Nato so sledile aktivnosti fizičnega računalništva z uporabo robota Ozobot. V prvem sklopu aktivnosti so učenci programirali s pomočjo barvnih kod, v drugem sklopu pa so za programiranje uporabljali aplikacijo Ozoblockly. V empirični raziskavi smo s preizkusom znanja preverjali začetno in končno razumevanje računalniških konceptov, pomembnih za programiranje robota Ozobot. Z nestrukturiranim intervjujem smo dobili vpogled v to, kako učenci razumejo besedo robot. Vpogled v končno znanje učencev smo dobili tudi z analizo izdelkov učencev, ki so jih sprogramirali med učnimi urami.

Language:Slovenian
Keywords:Ozobot
Work type:Master's thesis/paper
Typology:2.09 - Master's Thesis
Organization:PEF - Faculty of Education
Year:2021
PID:20.500.12556/RUL-128084 This link opens in a new window
COBISS.SI-ID:67316739 This link opens in a new window
Publication date in RUL:17.08.2021
Views:986
Downloads:142
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Secondary language

Language:English
Title:Teaching introductory programming with ozbot robots in the second triad of primary school
Abstract:
In the master's thesis, we will present the performance of learning activities for teaching initial programming with Ozobot robots in the second educational cycle of elementary school. In the theoretical part, we will present in more detail the concept of computational thinking which is of essential significance in the computer science lessons, as well as the key competence that students should acquire in the 21st century. We will briefly present learning theories and modern learning approaches that are important for the performance of the planned learning activities. We will focus on two theories of learning, constructivism and constructionism, which are essential for our approach to learning. In modern learning approaches, we will present problem learning, pair programming, and computerless coding in more detail. Because the lessons are based on working with Ozobot robots, we will also present the Ozobot robot, physical computing, robot teaching, and visual programming language in more detail. The purpose of our research was to ascertain to what extent it is possible to improve the performance of students in learning programming and computational thinking in the 4th grade of elementary school by a set of planned lessons for teaching initial programming with Ozobot robots. Learning activities were carried out in a set of four lessons. The initial activities which were dedicated to getting acquainted with and learning different computer concepts were based on a computerless coding approach. This was followed by physical computing activities with the use of the Ozobot robot. In the first set of activities, students programmed using color codes. In the second set, they used the Ozoblockly application for programming. In the empirical research, we tested the initial and final understanding of computer concepts important for the programming of the Ozobot robot by an educational test. Through an unstructured interview, we gained insight into how the students understand the word robot. We also gained insight into the students’ final knowledge by the analysis of the students' products that were programmed during the lessons.

Keywords:Ozobot

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