Due to my long-lasting fascination with video games and their visual representation I have dedicated my diploma thesis to researching the video game industry and its connection with the field of illustration.
The first half of the thesis is dedicated to theory and is divided into two parts. The first part introduces the entertainment and video game industries. It presents a short history of video game development and thoroughly describes the video game production process. The second part focuses on a detailed description and definition of concept art. Firstly, I defined illustration as a broader industry, and then the narrower term of fantasy illustration. Based on precise research I then defined concept art and its place within the video game production process. I described different areas of concept art, defined the key images, and presented a simplified process of creating concept art. Lastly, I presented the successful concept artist Donglu Yu.
The second half of the thesis is dedicated to practical work. Firstly, I defined my target audience and then focused on describing and analysing the concept art I made for the “Crystalline Falls” project. I presented the creative process I used for making the concept art, followed by an analysis of said concept art. Lastly, I presented the layout and specifications of my final product – a poster.
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