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Addressing the gender gap in computer programming through the design and development of serious games
ID Carvalho, Carlos Vaz de (Avtor), ID Cerar, Špela (Avtor), ID Rugelj, Jože (Avtor), ID Tsalapatas, Hariklia (Avtor), ID Heidmann, Olivier (Avtor)

URLURL - Predstavitvena datoteka, za dostop obiščite http://pefprints.pef.uni-lj.si/6429/ Povezava se odpre v novem oknu

Izvleček
The gap between male and female participation incomputer science education and careers is a worldwide issue thatmust be addressed by introducing early methodological learninginterventions that make computerscience attractive to all, thatis by answering the following issues: a) misperception amongeducators, learners, parents and youngsters on the suitability ofcomputer science careers to girls and b) a wrong assumptionof an insufficient preparedness to do it successfully. This articlepresents a European initiative - CODING4GIRLS - that proposesto teach coding through a game design and development processbased on a design thinking methodological approach that is linkedto creativity and human-centered solutions. In this methodology,students address increasingly complex real-life challenges bydesigning and developing awareness raising serious games forwhich they need to learn specific coding concepts.

Jezik:Slovenski jezik
Ključne besede:spolne razlike
Vrsta gradiva:Članek v reviji
Tipologija:1.01 - Izvirni znanstveni članek
Organizacija:PEF - Pedagoška fakulteta
Založnik:Piscataway, NJ : IEEE Education Society
Leto izida:2020
Št. strani:242-251
Številčenje:15
PID:20.500.12556/RUL-120579 Povezava se odpre v novem oknu
ISSN:1932-8540
COBISS.SI-ID:29232899 Povezava se odpre v novem oknu
Datum objave v RUL:25.09.2020
Število ogledov:814
Število prenosov:68
Metapodatki:XML RDF-CHPDL DC-XML DC-RDF
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Sekundarni jezik

Jezik:Angleški jezik
Ključne besede:programming

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