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Adaptivni virtualni nasprotniki v izobraževalni igri
ID Kristan, David (Author), ID Rugelj, Jože (Mentor) More about this mentor... This link opens in a new window

URLURL - Presentation file, Visit http://pefprints.pef.uni-lj.si/6423/ This link opens in a new window

Abstract
Tekmovanje je eden izmed osnovnih elementov naše družbe, ki nas spremlja že od samega začetka razvoja naše vrste. Spodbuja nas, da presežemo svoje domnevne omejitve, poveča zavzetost in naredi življenje bolj razburljivo. Tekmovalnost nagradi naše sposobnosti, hkrati pa nas opomni na naše pomanjkljivosti in s tem možne izboljšave. Pri razvoju računalniških iger s postavitvijo igralca v okolje s problemi s primerno težavnostjo dosežemo večjo zavzetost uporabnika pri igranju. Nove informacije se zaradi tega lažje zapišejo v igralčev spomin, kar je še posebno pomembno pri izobraževalnih igrah. V diplomski nalogi bom opisal razvoj umetne inteligence v izobraževalni računalniški igri Transform@, s pomočjo katere prilagajamo težavnost igre igralčevim sposobnostim in posledično ustvarimo optimalne pogoje zapomnenje novih infromacij. Z nadgradnjo obstoječih težavnostnih stopenj smo dosegli več kot 100% zvišanje vrednosti nasprotnikovega podjetjain večjo interakcijo z igralcem, saj ga nasprotnik spremlja tekom celotne igre. Z razvojem dobre strategije igranja in uporabo tehnike dinamičnega prilagajanja težavnosti je igra pridobila mogočnega nasprotnika, ki poskrbi za večjo zavzetost igralcev.

Language:Slovenian
Keywords:izobraževale igre
Work type:Bachelor thesis/paper
Typology:2.11 - Undergraduate Thesis
Organization:PEF - Faculty of Education
Year:2020
PID:20.500.12556/RUL-120384 This link opens in a new window
COBISS.SI-ID:28848899 This link opens in a new window
Publication date in RUL:21.09.2020
Views:738
Downloads:143
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Secondary language

Language:English
Title:Adaptive virtual opponents in an educational game
Abstract:
Competition is one of basic elements of our society, which had accompanied us from the very beginning. It makes us go above our perceived limitations, increases our engagement and makes the world more interesting. Competitiveness rewards our skills, high lightens our weaknesses and reminds us of what we need to improve. In game development, player engagement is achieved by developing and delivering him/her the right amount of difficulty. New information can then be more easily acquired which is especially important in Serious Games. This paper describes how Dynamic Difficulty Adjustment techniques were used to create two strategic, goal-oriented computer-controlled (CC) players in order to deliver a higher level of competitiveness for the user in Transform@, and maximizing his learning abilities. With the upgrade of the current difficulty levels, the strength of the computer player increased by more than 100% and interaction with user player increased significantly. By developing a good strategy for the AI and using DDA the game includes now a powerful opponent which has increased the engagement level of the player.

Keywords:serious games

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