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Prilagodljivo in skalabilno ogrodje za izdelavo zahtevne spletne igre
ID ŽELEZNIK, LUKA (Author), ID Lavbič, Dejan (Mentor) More about this mentor... This link opens in a new window

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Abstract
V okviru diplomske naloge želimo razviti učinkovito ogrodje in aplikacijo, ki bi poenostavila razvoj zahtevnih spletnih iger. Najprej na kratko opišemo probleme razvoja takšnih iger in implementirane rešitve. Nato opišemo izbrane komponente za rešitev teh problemov in na kratko opišemo njihovo delovanje. Zatem predstavimo delovanje in uporabo ogrodja ter opišemo nekaj uporabljenih parametrov za inicializacijo le-tega. Nato se posvetimo cilju igre ter uporabljenim pristopom in idejam, ki so nam omogočili dosego tega cilja. Ogrodje nato primerjamo z ostalimi rešitvami, kjer vidimo, da je izdelano ogrodje bolj prilagodljivo in zmogljivo kot ena ter bolje implementirano in stabilno kot druga ogrodja. Na zmogljivost kaže tudi obremenitveni test, kjer je strežnik serviral od 10 do 500 igralcev v različnih scenarijih. Ti scenariji so predstavljali različne nivoje poznavanja igre. Strežnik je bil v relativno hitrem času zmožen obravnavati 500 zahtevnih oz. izkušenih igralcev.

Language:Slovenian
Keywords:splet, programiranje, ogrodje, igre, Travian
Work type:Bachelor thesis/paper
Typology:2.11 - Undergraduate Thesis
Organization:FRI - Faculty of Computer and Information Science
Year:2020
PID:20.500.12556/RUL-119553 This link opens in a new window
COBISS.SI-ID:29079811 This link opens in a new window
Publication date in RUL:09.09.2020
Views:1279
Downloads:208
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Secondary language

Language:English
Title:Flexible and scalable framework for resource intensive online game
Abstract:
In the diploma thesis we want to develop an effective framework and application that would simplify the development of advanced online games. First, we briefly describe the problems of developing such games and the implemented solutions. We then describe the selected components used to solve these problems and briefly describe their operation. Then we present the functioning and use of the framework and describe some of the parameters needed to initialize it. After that we focus on the goal of the game and the approaches and ideas used to achieve that goal. The framework is then compared to other solutions, where we can see that the one we built is more flexible and powerful than the first one, and better implemented and stable than the second one. Performance is also indicated by the load test, where the server served from 10 to 500 players in different scenarios, which represented different levels of knowledge of the game. The server was able to handle 500 demanding or experienced players.

Keywords:web, programming, framework, games, Travian

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