izpis_h1_title_alt

Razvoj tretjeosebne kamere v igralnem pogonu Unity
ID STOPAR, LUKA (Author), ID Jaklič, Aleš (Mentor) More about this mentor... This link opens in a new window

.pdfPDF - Presentation file, Download (6,92 MB)
MD5: 049CBB8AED95465E87E47BC547019E5D

Abstract
V diplomskem delu opisujemo razvoj sistema kamer za igro, ki je trenutno v razvoju. Delo obsega modularen sistem, ki mu lahko prosto dodajamo in odstranjujemo stanja ter 2 obliki kamere, primerni za igro tretjeosebne perspektive. Pri tem se spoznamo s pogonom Unity in različnimi oblikami kamer. Po pregledu prednosti in slabosti različnih oblik kamer definiramo potrebne oblike kamer za našo igro. Nato primerjamo igre s tretjeosebno kamero in po odločenem pristopu razvijemo prenosljiv sistem kamer. Za sistem razvijemo zahtevane oblike kamer in jih razširimo z obnašanjem ob ovirah in ob vnosih. Na koncu si še pogledamo možne nadgradnje kamere in preučimo njihove prednosti ter slabosti.

Language:Slovenian
Keywords:kamera, računalniške igre, Unity
Work type:Bachelor thesis/paper
Typology:2.11 - Undergraduate Thesis
Organization:FRI - Faculty of Computer and Information Science
Year:2020
PID:20.500.12556/RUL-116999 This link opens in a new window
COBISS.SI-ID:21404931 This link opens in a new window
Publication date in RUL:19.06.2020
Views:1742
Downloads:215
Metadata:XML DC-XML DC-RDF
:
Copy citation
Share:Bookmark and Share

Secondary language

Language:English
Title:Developement of a third person camera in Unity game engine
Abstract:
The thesis describes the development of a camera system for a game currently in development. The system is modular as camera states can be freely added or removed. We also developed 2 required camera states for a third person game. We aquainted ourselves with the Unity engine and dierent camera styles. After an analysis of the advantages and disadvantages of dierent styles, we dened the needs for our game. Then we compared dierent games that implement our chosen style. The next step was to develop the camera system and the base of our chosen camera style. Following that we added collision avoidance and player input based behaviour to them. In the end we analysed possible upgrades for the camera system and discussed their advantages and disadvantages.

Keywords:camera, computer game, Unity

Similar documents

Similar works from RUL:
Similar works from other Slovenian collections:

Back