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Animacija kamere v navidezni 3D sobi
ID Podpadec, Eva (Author), ID Iskra, Andrej (Mentor) More about this mentor... This link opens in a new window

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Abstract
Dandanes se 3D - tri dimenzionalna - grafika uporablja povsod okoli nas – najdemo jo lahko v filmih, medicini, modi, arhitekturi in računalniških igrah. Postopek izdelave visoko realističnega 3D modela za uporabo v filmu, je v osnovi enak kot postopek ustvarjanja 3D modela za nižje kakovostno računalniško igro, glavna razlika je v konceptu in končni upodobljeni vizualizaciji. Namen diplomske naloge je pridobiti znanje uporabe Autodesk Maye ter V-Ray upodobljevalnika za upodobitev pol-realistične navidezne 3D sobe s pomočjo premikajoče se kamere, ki prikazuje bolj zapletene elemente projekta. Teoretični del diplomske naloge se osredotoča na delovanje programa – Autodesk Maya, ki je bil uporabljen za izdelavo projekta, prav tako je na kratko opisan vtičnik V-Ray. V tem delu bomo razložili tudi osnove delokroga, potrebnega za izdelavo projekta od začetka do konca. Začeli bomo z modeliranjem in končali s postprodukcijo končnega video posnetka. V eksperimentalnem delu naloge so podrobno razloženi različni deli projekta, od modeliranja postelje in knjig, do izdelave raznih UV map in materialov. Ta del vsebuje tudi postopek animiranja kamere, kako smo prišli do končnih rezultatov upodabljanja, ter postopke, ki smo jih uporabili v postprodukciji. Cilj te naloge sta video predstavitev sobe in analiza težav, ki so se pojavljale med izdelavo prostora ter načini za izogibanje tem v prihodnosti.

Language:Slovenian
Keywords:3D soba, 3D modeliranje, Autodesk Maya, V-Ray, upodabljanje
Work type:Bachelor thesis/paper
Organization:NTF - Faculty of Natural Sciences and Engineering
Year:2020
PID:20.500.12556/RUL-115954 This link opens in a new window
Publication date in RUL:01.05.2020
Views:859
Downloads:175
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Secondary language

Language:English
Title:Camera animation in virtual 3D room
Abstract:
Nowadays, 3D graphics are used everywhere around us – used in the movie, medicine, fashion, architecture, video games. The creation of a highly realistic 3D model to use in a film, is in principle the same as creating a 3D model for a lower quality video game, the main difference is the amount of detail needed for one and the other. Both start with the creation of a concept and end with a rendered picture. The point of this thesis is to learn to use Autodesk Maya in unison with the V-Ray render to create a semi-realistic virtual 3D room with camera movements that showcases the harder, more refined elements of the project. The theoretical part of the thesis focuses on the working of the program used to create the project – Autodesk Maya. It also briefly explains the plug-in V-Ray and the basic workflow needed to create a project from start to finish, starting with modeling and finishing with the post-production of the final video. The experimental part focuses on the creation of different parts of the project from modeling the bed and books, to creating the UV maps and materials. It will also contain the creation and animation of the cameras, as well as what was needed to create the final render results and the process required in the post-production. The result of this thesis will be a video presentation of the room and an analysis of problems which occurred during the making process of the room and ways to avoid them in the future.

Keywords:3D room, 3D modeling, Autodesk Maya, V-Ray, rendering

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