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Poustvaritev 3D-modela rimskega domusa v virtualni resničnosti
ID Ozebek, Ksenija (Author), ID Gabrijelčič Tomc, Helena (Mentor) More about this mentor... This link opens in a new window

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Abstract
V magistrskem delu je predstavljen proces oblikovanja in izdelave 3D-modela ternjegove postavitve v virtualni prostor. Prikazani so postopki in načini računalniškega oblikovanja v programih za 3D-modeliranje ter postavitve okolja za virtualno resničnost kulturne dediščine. Teoretični delse osredotoča na predstavitev različnih interaktivnih tehnologij, ki so danes na voljo na trgu, načinov njihovega delovanja, kako nas obdajajo in se uporabljajo na različnih področjih našega vsakdanjika. Predstavljena sta tudi dva večja projekta kulturne dediščine,RomeReborn in Inception, ki želita prek virtualne resničnosti doseči boljšo izkušnjo učenja in raziskovanja. Njun namen je predvsem omogočiti dostop do zgodovinskih znamenitosti, ne glede na lokacijo uporabnika. V praktičnem delu so prikazani postopki izdelave 3D-modelov, da so ti pravilno pripravljeni za nadaljnjo nadgradnjo v pogonu za igre. Prvi del se osredotoča na iskanje najprimernejšega delokroga modeliranja, ki poenostavi proces dela pri izdelavi virtualnega okolja in omogoča izogibanje neželenim težavam v poznejših fazah. V programu za izdelavo virtualne resničnosti so prikazani postopki izdelave materialov, interaktivnih elementov in postavitev luči. V zaključnem delu so predstavljene digitalne slike 3D-modela rimskega domusa in opredelitev njihovekakovosti modeliranja, realističnosti materialov in osvetlitve ter analiza VR-sprehoda in učinkovinteraktivnih elementov. Del naloge je tudi dodani program .exe, ki je virtualni sprehod skozi prostorez uporabo miške in tipkovnice.

Language:Slovenian
Keywords:3D-vizualizacija, 3D-modeliranje, virtualna resničnost, interaktivne tehnologije, rimljanski domus
Work type:Master's thesis/paper
Organization:NTF - Faculty of Natural Sciences and Engineering
Year:2019
PID:20.500.12556/RUL-112545 This link opens in a new window
Publication date in RUL:24.10.2019
Views:1107
Downloads:258
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Secondary language

Language:English
Title:Recreation of roman domus 3D model in virtual reality
Abstract:
This master’s thesis portrays the process of designing and creating a 3D model and placing it into a virtual space. We demonstrate the procedures and methods of computer design with 3D modelling programs as well as setting up a virtual-reality environment for cultural heritage. The theoretical part focuses on the demonstration of various interactive technologies that are available on the market today, their functioning, how they surround us and how they are used in different areas of our everyday lives. Rome Reborn and Inception, two major cultural heritage projects, are also presented. They strive to achieve a better learning and exploration experience through virtual reality. Their main aim is to provide access to historical sightsregardless of the user's location. The practical part demonstrates processes of making 3D models so that they are correctly prepared for furtherupgrades within a game engine. The first section focuses on looking for the most suitable modelling workflow that simplifiesthe work process and avoids unwanted difficulties at later stages when creating a virtual environment. Processes for creating materials, interactive elements and light setups are shown within a virtual-reality creation program. The final part contains digital images of our Roman Domus3D model, as well as a characterisation of the modelling quality, realism of materialsand lighting along with an analysis of a VR walk and the effects ofinteractive elements. An additional .exe program, a virtual walk through the rooms using a mouse and keyboard, also constitutes a part of this thesis.

Keywords:3D visualization, 3D modelling, virtual reality, interactive technology, Roman Domus

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