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Ergonomija igranja video iger
ID Čop, Štefan (Author), ID Zupan, Klementina (Mentor) More about this mentor... This link opens in a new window

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Abstract
Znanost in tehnika sta v zadnjem obdobju naredili neizmeren razvojni korak na vseh področjih našega življenja, od podpor za opravljanje naših vsakodnevnih, raznovrstnih službenih obveznosti, do novega načina komuniciranja in nenazadnje tudi zabave. Prav slednja je bila izhodišče za mojo diplomsko nalogo, saj sem želel poiskati razloge za nastajanje zdravstvenih težav, poškodb in bolezni, ki so posledica nepravilne ergonomije pri igranju video iger, ter predlagati določene ergonomske ukrepe in smernice za preprečitev le-teh. V uvodu diplomske naloge sem se posvetil samemu izrazu in opisu, kaj video igra je ter s časovnico prikazal razvoj video iger in tehnične pripomočke, ki jih pri igranju video iger potrebujemo. V nadaljevanju sem predstavil izvor besede ergonomija in njen razvoj kot znanstvene panoge. Osrednji del diplomske naloge sem namenil obrazložitvi anatomije tistih delov človeškega telesa, ki jih igralec ob igranju video igric uporablja ter zaradi nepravilne telesne drže in nepravilne uporabe tehničnih pripomočkov nezavedno škoduje svojemu zdravju, saj se zdravstvene težave pokažejo šele po določenem času. Posvetil sem se ukrepom, ki naj bi preventivno in ugodno vplivali na zdravstveno stanje igralcev video iger. Ob tem sem glavni poudarek namenil pomembnosti prilagoditve igralnega okolja, ergonomsko oblikovani igralni opremi, pravilni drži telesa in premorom v času igranja. Z ozaveščenostjo glede načina pristopa k igranju video igric in ob upoštevanju vseh ergonomskih ukrepov, ki sem jih navedel, lahko preprečimo zdravstvene težave in vzdržujemo dobro splošno počutje in kondicijo.

Language:Slovenian
Keywords:ergonomija, igranje, video igre, poškodbe, bolezni, ergonomski ukrepi.
Work type:Bachelor thesis/paper
Typology:2.11 - Undergraduate Thesis
Organization:FKKT - Faculty of Chemistry and Chemical Technology
Year:2019
PID:20.500.12556/RUL-109861 This link opens in a new window
COBISS.SI-ID:1538339523 This link opens in a new window
Publication date in RUL:09.09.2019
Views:1412
Downloads:263
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Secondary language

Language:English
Title:Video games playing ergonomics
Abstract:
In recent years, science and technology have made an immense developmental step in all areas of our lives, from support to our daily, varied work responsibilities, to a new way of communicating and, last but not least, to entertainment. The latter was the starting point for my diploma thesis, as I wanted to find the reasons for the emergence of health problems, injuries and illnesses resulting from the misuse of ergonomics, playing video games, and proposing certain ergonomic measures and guidelines to prevent them. In the introduction, I focused myself to the term of describing what a video game is with a timeline showing the development of video games. Below, I have introduced the origin of word ergonomics and its development as a science branch. In the central part of the thesis I described anatomy of those working human parts, that they are most exposed when playing video games, and causes that can threaten health of player if improper posture is used, when used improperly, did not consciously damage health, since care had to be taken for a certain period of time. To avoid this already pressing issue, I have dedicated myself to taking action that is supposed to have a preventative effect on the health of video game players. The main emphasis is on appropriate adjustments to the gaming experience, ergonomically designed game equipment and proper body posture during play. With all of the above, I could summarize that by being aware of the way we aproach gaming, and by considering ergonomics measures, we can prevent unnecessary health problems and maintain our well-being and condition.

Keywords:ergonomics, playing, video games, injuries, illnesses, ergonomic measures.

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