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Platforma Lia za programersko spletno tekmovanje v umetni inteligenci
ID ŠVIGELJ, ALJAŽ (Author), ID Bosnić, Zoran (Mentor) More about this mentor... This link opens in a new window

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Abstract
V diplomskem delu opisujemo zasnovo, razvoj in rezultate platforme za programersko spletno tekmovanje v umetni inteligenci, imenovane Lia. Platforma temelji na že obstoječem tipu programerskih tekmovanj, kjer je izziv podan v obliki video igre. Naloga udeležencev je napisati računalniški program, ki namesto njih upravlja enote v igri in tekmuje na spletni lestvici. Iz tuje literature povzemamo zahteve za izvedbo takšnih tekmovanj in jih nadgradimo z našimi opažanji ter zasnovo in razvojem platforme Lia. Hkrati podajamo tudi predloge za njen nadaljnji razvoj ter možne izboljšave. Tekmovanja, ki smo ga na platformi organizirali februarja in marca 2019, se je udeležilo 78 slovenskih študentov in dijakov s 13 različnih fakultet in srednjih šol. S pomočjo udeležencev smo izvedli tudi evalvacijo uporabniške izkušnje sistema.

Language:Slovenian
Keywords:tekmovanja v programiranju, razvoj zalednih sistemov, video igre, umetna inteligenca
Work type:Bachelor thesis/paper
Organization:FRI - Faculty of Computer and Information Science
Year:2019
PID:20.500.12556/RUL-109293 This link opens in a new window
COBISS.SI-ID:1538310851 This link opens in a new window
Publication date in RUL:29.08.2019
Views:1291
Downloads:345
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Secondary language

Language:English
Title:Lia platform for web-based programming competition in artificial intelligence
Abstract:
In our thesis we describe the design, implementation and results of a platform for web-based programming competition in artificial intelligence named Lia. The platform is based on pre-existing type of programming competitions, where the challenges are presented in a video game format. The goal of the participants is to code a program that controls units in a video game. With those programs, the competitors compete between each other in an online leaderboard. We describe a framework for the implementation of online programming competitions as described in related literature and build upon it with our own learnings. We also provide an implementation of our own such system and give suggestions for further improvements of its development. In February and March 2019, 78 university and high school students from 13 Slovenian educational organizations participated in our competition. Based on their opinion we were able to evaluate the user experience of the platform.

Keywords:programming competitions, development of backend services, video games, artificial intelligence

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