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3D-simulacija stanj vode
ID Starič, Lara (Author), ID Iskra, Andrej (Mentor) More about this mentor... This link opens in a new window

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Abstract
Namen diplomskega dela je bil izdelati čim bolj realistično 3D-simulacijo agregatnih stanj vode in prehodov med njimi. Začeli smo z idejami ter skicami, s poskusi taljenja ledenih kock in segrevanjem vode, da smo analizirali, kako se ta obnaša. Nato smo izdelali kratko snemalno knjigo, v kateri smo določili lokacijo in smeri pogleda kamer. To nam je kasneje omogočalo lažjo realizacijo in izdelavo animacij. Za izdelavo simulacij smo uporabili odprtokodni program Blender, s katerim smo najprej izdelali enostavno kuhinjo s štedilnikom in z loncem, kjer se je celotna simulacija odvijala. Nato pa smo pričeli z izdelavo ledene kocke, nadaljevali z njenim taljenjem ter animirali vrenje vode, da smo dobili vodno paro. Za simulacijo pare smo nato animirali njeno kondenzacijo na neki površini, tako da smo prikazali kapljice, ki padajo nazaj v lonec, tam pa je voda zopet zmrznila. Analizirali smo tudi težave, ki so se pojavile pri izdelavi videov. Končni izdelek je bil video, ki smo ga pregledali za napake. Ugotovili smo, da bi se lahko še bolj približali realnosti, če bi bili zelo pozorni na podrobnosti, vendar pa je za začetek video izgledal precej dobro.

Language:Slovenian
Keywords:animacija, voda, 3D modeliranje, 3D-simulacija, agregatna stanja vode
Work type:Bachelor thesis/paper
Organization:NTF - Faculty of Natural Sciences and Engineering
Year:2019
PID:20.500.12556/RUL-106886 This link opens in a new window
Publication date in RUL:24.03.2019
Views:1797
Downloads:238
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Secondary language

Language:English
Title:3D simulation of states of the water
Abstract:
The aim of the diploma thesis was to create realistic 3D simulation of physical states of the water and its transitions. We started with ideas and drawing the easy concept for it, with experiments of melting ice cubes and boiling the water to see how it would act. Then we created a short script, where we determined the locations and view direction of the cameras. Later that made it easier for us to create the real animations. For creating the simulations we used the open source program Blender. We first created easy kitchen with a stove and a pot, where the whole animation was happening. Then we started creating our ice cube, continued with its melting, then we animated boiling of the water so we got the steam. After the simulation of the steam we animated its condensation on a surface, by showing how the drops are falling back into the pot where the water froze again. We analized the problems, while we were creating the videos. The final product was a video, which we checked for mistakes. We figured we could make it more reallistic, if we were very focused on the details, but for a start it looked pretty good.

Keywords:animation, water, 3D modeling, 3D simulation, physical states of the water

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