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RAZVOJ 3D STANOVANJSKEGA PROSTORA Z OBJEKTI IZ RAZLIČNIH ČASOVNIH OBDOBIJ
ID Maierle, Nik (Author), ID Gabrijelčič Tomc, Helena (Mentor) More about this mentor... This link opens in a new window, ID Iskra, Andrej (Comentor)

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Abstract
Današnje dni smo deležni ogromno vizualizacij in upodobitev prostorov iz določenih časovnih obdobij, vendar pa smo le redko deležni upodobitev, ki predstavljajo, kako so se prostori spreminjali čez čas. Imamo upodobitve, ki predstavljajo vrhunec oblikovanja in kompozicije ter so največkrat narejene zaradi prodaje, zato je bil cilj diplomskega dela ustvarjanje nekakšne časovne kapsule. Namen diplomskega dela je bil preučitev učinkovite uporabe programa Blender 3D, oblikovanje, iskanje referenčnega gradiva in upodabljanje. Cilj diplomskega dela je bil poleg tega izdelava prostora, ki je bil ustvarjen v določenem časovnem obdobju, in prikazovanje, kako se je prostor spremenil skozi čas. Teoretični del obsega osnove o 3D oblikovanju, razlago o materialih, referenčnih podlagah, osvetljavi in upodobitvah. Vsa teorija je navezana na program Blender 3D in njegovo uporabo. V eksperimentalnem delu je predstavljeno, kako je potekala izdelava okolja in kateri izzivi so se pojavili ob njegovem ustvarjanju. Rezultati dela prikazujejo upodobitve kopalnice, ki je bila deležna sprememb skozi obstoj. Rezultati diplomskega dela vključujejo končne upodobitve kopalnice, ki se je spreminjala skozi leta, v razpravi in zaključkih pa sta podani diskusija ter analiza dela in vizualizacij.

Language:Slovenian
Keywords:Blender, 3D, oblikovanje, upodabljanje, časovne spremembe, število poligonov
Work type:Bachelor thesis/paper
Organization:NTF - Faculty of Natural Sciences and Engineering
Year:2018
PID:20.500.12556/RUL-106869 This link opens in a new window
Publication date in RUL:22.03.2019
Views:843
Downloads:253
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Secondary language

Language:English
Title:DEVELOPMENT OF A 3D HOUSING SPACE WITH OBJECTS FROM DIFFERENT TIME PERIODS
Abstract:
These days, we see many visualizations and renders of spaces from set time periods, but rarely do we see visualizations of areas that go through many time periods and how that affects the areas themselves. We have renders which showcase the pinnacle of design, composition, and are in most cases made with the end goal being a sale, which is why we decided to make a time capsule. The idea of this diploma was to learn design, rendering, searching for references and become proficient with Blender. The goal was to create a space, which was created at a certain time period and show how it changed though time. The entire theoretical part was based on Blender 3D and its use. In the experimental part, we showed what the process of creating the environment looked like and what kind of challenges came up with its creation. The results are shown as renders of the bathroom, which has gone through changes in its lifetime. Results show renders of the finished space, which shows changes throughout its span of life.

Keywords:Blender, 3D, design, render, time changes, poly count

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