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Igra generirana na osnovi podane glasbe
ID
VATOVANI, TADEJ
(
Author
),
ID
Peer, Peter
(
Mentor
)
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Abstract
V diplomski nalogi se ukvarjamo s problemom, kako iz pesmi izluščiti informacije, ki bi jih lahko nato uporabili v računalniški igri. Pri tem gremo čez osnove procesiranja signalov, kako transformirati podatke v frekvenčno domeno preko hitre Fourierjeve transformacije in kako le-te uporabljamo in razumemo. Nato opišemo nekatere algoritme, ki se jih uporablja pri zaznavanju nastopov tonov in našo implementacijo ter izboljšavo enega od teh algoritmov. Po pregledu algoritmov, ki smo jih uporabili za interpretacijo pesmi, nato predstavimo, kako se jih uporablja v igri. Ko končamo z opisom igre in njeno implementacijo, še ocenimo, kako uspešni smo bili v našem zadanem cilju.
Language:
Slovenian
Keywords:
glasba
,
Unity
,
C#
,
igra
,
3D
,
vizualizacija
Work type:
Bachelor thesis/paper
Organization:
FRI - Faculty of Computer and Information Science
Year:
2018
PID:
20.500.12556/RUL-103199
Publication date in RUL:
14.09.2018
Views:
1463
Downloads:
156
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Secondary language
Language:
English
Title:
Song based generated game
Abstract:
In the thesis we aim to analyze a song and gain information with which we can build a video game. We first go through the basics of signal processing, transforming data into the frequency domain through the fast Fourier transform and how we can use and interpret the data. After that we describe the main algorithms that are currently used for onset detection and how we implemented and improved one of them. Then we show how we used our results in a video game. When we are finished describing our implementation and the game, we go through the feedback we gained from our players and evaluate how successful we were.
Keywords:
music
,
Unity
,
C#
,
game
,
3D
,
visualization
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