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Izdelava 3D modela animiranega tolmača znakovnega jezika
ID JUVAN, ŽANA (Author), ID Pogačnik, Matevž (Mentor) More about this mentor... This link opens in a new window

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Abstract
V diplomskem delu je predstavljena izdelava in animacija 3D modela z namenom tolmačenja znakovnega jezika za gluhe in naglušne. 3D model navideznega tolmača je izdelan s pomočjo programskega okolja Blender, katerega delovanje in funkcionalnosti so prikazane v nalogi. V delu so opisane najpomembnejše značilnosti znakovnega jezika ter njegovega tolmačenja in dostopnosti informacijskih in komunikacijskih tehnologij za gluhe in naglušne osebe. Podan je osnovni pregled tehnologij za povečanje dostopnosti vsebin in programske opreme za 3D modeliranje, animiranje ter pomembnost uporabe takšnih sistemov. Cilj diplomskega dela je bil izdelati topološko korekten model človeka z namenom ustreznega preoblikovanja poligonske mreže med procesom animiranja. Na konkretnem primeru izdelave 3D modela je prikazano, da je slednji lahko zelo uporaben pri tolmačenju besedil z omejenim naborom besedišča, kot so na primer vremenske napovedi, prometne informacije ali nujna obvestila.

Language:Slovenian
Keywords:3D modeliranje, animacija, znakovni jezik, tolmačenje, dostopnost, Blender
Work type:Bachelor thesis/paper
Organization:FE - Faculty of Electrical Engineering
Year:2018
PID:20.500.12556/RUL-102982 This link opens in a new window
Publication date in RUL:12.09.2018
Views:2051
Downloads:668
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Secondary language

Language:English
Title:Creating an animated 3D model of a sign language interpreter
Abstract:
This paper presents the making and animation of a 3D model with the purpose of interpreting sign language for the deaf and hard of hearing. The 3D model is made with Blender software, whose operation and and functionalities are presented in the paper. The most important characteristics of the sign language and its interpretation and the accessibility of information and communication technologies for the deaf and hard of hearing are also described in the paper. A basic overview of technologies for increasing the accessibility of content and software for 3D modeling, animation, and the importance of using such systems are given in the paper as well. The goal of the diploma thesis was to make a topologically correct model of a person with the purpose of suitably modifying the polygon mesh during the process of animation. It is shown on the concrete example of making the 3D model that the latter can be extremely useful when it comes to interpreting texts with a limited vocabulary, such as weather forecasts, traffic announcements, or emergency notifications.

Keywords:3D modeling, animation, sign language, interpretation, accessibility, Blender

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