izpis_h1_title_alt

Dirkalna igra z uporabo pogona Unity
ID KRENKER, KLEMEN (Author), ID Šajn, Luka (Mentor) More about this mentor... This link opens in a new window

.pdfPDF - Presentation file, Download (7,95 MB)
MD5: B64F70820173DF96DA2E5CF81C191217

Abstract
Z izdelavo diplomske naloge sem se poizkušal postaviti v čevlje oblikovalcev računalniških iger. V tem času sem se srečal s številnimi problemi, ki oblikovalcu stojijo na poti pri izdelovanju dobro dodelane igre. Kot vsi začetniki sem probleme reševal na najbolj preprost in verjetno tudi ne najbolj optimalen način. Eden izmed težjih problemov je bilo ustvarjanje nasprotnika, ki poleg igralca dirka po progi. V večini računalniških iger se uporablja koncept težavnosti, saj si vsi igralci iger niso enaki in se močno razlikujejo v sposobnostih. Težavo sem odpravil tako, da sem jo omejil na tri glavne težavnosti, težja, lažja in vmesna. Glede na igralčevo izbiro težavnosti sem nato ustrezno prilagodil nasprotnika in s tem omogočil, da je nivo nasprotnika ustrezen igralcu.

Language:Slovenian
Keywords:Unity, 3D igra, dirkalna igra
Work type:Bachelor thesis/paper
Organization:FRI - Faculty of Computer and Information Science
Year:2018
PID:20.500.12556/RUL-102892 This link opens in a new window
Publication date in RUL:11.09.2018
Views:1077
Downloads:317
Metadata:XML RDF-CHPDL DC-XML DC-RDF
:
Copy citation
Share:Bookmark and Share

Secondary language

Language:English
Title:Racing game using Unity
Abstract:
By making the Diploma thesis I tried to put myself into the shoes of game developers. During this time I became acquainted with many problems that stand in the way while making a well-made game. Like all beginners, I have solved the problems in the simplest and probably not the most optimal way. One of the hardest problems was creating an opponent who is racing the track besides the player. In most computer games the concept of difficulty is used, since all players are not the same and differ greatly in their abilities. I solved the problem by limiting myself to three main difficulties, hard, easy and medium. Depending on the player's choice of difficulty, I then adjusted the opponent accordingly, thus allowing the opponent's level to be appropriate for the player.

Keywords:Unity, 3D game, racing game

Similar documents

Similar works from RUL:
Similar works from other Slovenian collections:

Back