Many people are worried about the intense presence of robots in our everyday lives. It turns out that the people, who are worried, are also the same people who never had much contact with robotics. The goal of this bachelor thesis is to develop a system that enables a robot manipulator to play a perfect game of TicTacToe. With the help of an algorithm for optimal decision making in the game of TicTacToe and using various methods of computer vision and robotics, we have developed a system, which introduces its users to robot-human interaction using a game they know since their childhood.
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