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Razvoj iger z uporabe ogrodja MMORPG
ID ŠTURM, GREGOR (Author), ID Rupnik, Rok (Mentor) More about this mentor... This link opens in a new window

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Abstract
V diplomski nalogi je predstavljen odprtokodni projekt TrinityCore, ki je odlično orodje za učenje tako bodočih programerjev, kateri želijo delati v industriji računalniških iger, kot tudi posameznikov, ki jih zgolj zanima, kako le-te delujejo. Predstavljeni bodo delovanje in koncepti ene izmed najbolj priljubljenih iger žanre MMORPG. V nalogi si bomo ogledali pomen emulacije, kot poučno orodje, celotno arhitekturo iz katere sestoji projekt ter praktične primere, kateri prikažejo, kako lahko uporabljamo projekt za pridobitev znanja iz zgradbe in delovanja računalniških iger. Ogledali si bomo tudi praktični primer implementacije novih funkcionalnosti v strežnik, dodajanja novih objektov v podatkovno bazo ter izdelavo specifične spletne strani za upravljanje z igralci. Za konec pa si bomo ogledali še pomanjkljivosti projekta in možnosti za izboljšavo in nadaljnji razvoj.

Language:Slovenian
Keywords:TrinityCore, računalniške igre, MMORPG, emulator, poučevanje
Work type:Bachelor thesis/paper
Organization:FRI - Faculty of Computer and Information Science
Year:2018
PID:20.500.12556/RUL-102238 This link opens in a new window
Publication date in RUL:26.07.2018
Views:1133
Downloads:316
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Secondary language

Language:English
Title:The development of games by the use of MMORPG framework
Abstract:
The thesis presents an open source project named TrinityCore, which is an excellent framework for the teaching of both future programmers, which are leaning towards working in the industry of computer games, as well as curious individuals interested in how these games work. The operation and concepts of one of the most popular MMORPG games will be presented. In the thesis, we will be taking a look at the term emulation in the role of an educational tool, the entire architecture of which the project consists and practical examples, which demonstrate how we can utilize the project to obtain knowledge in the way computer games operate and how they are built. We will also be taking a look at an example of the implementation of new functions in the server, adding new objects into the database and the creation of a specific website for managing players. Lastly, we will be taking a look at the problems of the project and ways for improvement and future development.

Keywords:TrinityCore, computer games, MMORPG, emulator, teaching

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