1. Comparison of neuromuscular and cardiovascular exercise intensity and enjoyment between standard of care, off-the-shelf and custom active video games for promotion of physical activity of persons post-strokeJudith Erica Deutsch, Aurora James-Palmer, Harish Damodaran, Urška Puh, 2021, izvirni znanstveni članek Ključne besede: active video games, exergaming, virtual reality, stroke, kinect Celotno besedilo (datoteka, 1,55 MB) Gradivo ima več datotek! Več... |
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5. Digital games and journalismIgor Vobič, Lea Dvoršak, Mojca Vtič, 2014, izvirni znanstveni članek Ključne besede: Časniki, Fojba 2000, Journalism, Mladina (periodična publikacija), Newspapers, Novinarstvo, Video games, Videoigre Celotno besedilo (povezava drugam) |
6. Measuring how motivation affects information quality assessmentMarko Poženel, Aljaž Zrnec, Dejan Lavbič, 2022, izvirni znanstveni članek Ključne besede: information quality, motivation, information quality assessment, inter-rater agreement, task-at-hand, gameful design, sports, online encyclopedias, research assessment, games, video games, measurement, psychometrics Celotno besedilo (datoteka, 2,12 MB) Gradivo ima več datotek! Več... |
7. Transmedial Narratological Analysis in Video Games: The Role of Fictional Mythology in The Elder Scrolls V: Skyrim Video GameKristjan Spudić, 2023, magistrsko delo/naloga Ključne besede: video games, transmedial narratology, narration, narrative techniques, The Elder Scrolls V: Skyrim, mythology, fictional world Celotno besedilo (datoteka, 1,98 MB) |