Virtual reality is a technology that simulates the physical presence of the user in an imaginary environment and provides an upgraded way of experiencing the artificial world. Recent technology advances make it one of the most exciting modern areas that open up unimaginable possibilities.
However, the user experience is still plagued by some problems, the most common of which is probably the so-called simulator sickness. The primary feelings of discomfort associated with simulator sickness most often occur when visual information from a simulated environment signals self-motion in the absence of any actual movement. In such a case there is a conflict between the visual, vestibular and proprioceptive senses.
In the thesis we described a brief history of virtual reality and the main causes of simulator sickness. The main part describes the creation of a mobile application for virtual reality. The application consists of a maze and three different ways of navigating through it in first person view. Human participants tested the application and gave feedback about their experience via a standardized simulator sickness evaluation questionnaire. Thus we were able to collect new data on how we can improve the user experience for the virtual reality applications in the future.