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Transformacija 3D-objektov iz CAD modelirnika v grafično okolje za prikaz v navidezni resničnosti
Omahna, Anja (Author), Herakovič, Niko (Mentor) More about this mentor... This link opens in a new window

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Abstract
Za načrtovanje in simulacijo proizvodnih procesov in celotnih tovarn obstaja več različnih programskih paketov. Vendar nobeden od njih ne omogoča prikaza 3D modela v navidezni resničnosti. S tem namenom smo razvili postopek, s katerim smo pametno tovarno, ki jo načrtujejo v laboratoriju LASIM, iz 3D modelirnika prenesli v navidezno resničnost. Prenos tovarne iz 3D modelirnika v virtualno realnost in direktna povezava s 3D očali Oculus Rift do sedaj še ni bila uporabljena. Prvi korak v zaključni nalogi je bil pregled literature s področja virtualne realnosti, igralnih pogonov in očal Oculus Rift. V igralnem pogonu smo 3D modele pozicionirali, pobarvali in dodali animacije. Na koncu smo aktivirali še vmesnik za Oculus Rift. Končni rezultat je bil pregledan in testiran v laboratoriju LASIM in tako smo neobstoječ produkt predstavili v bolj predstavljivi obliki.

Language:Slovenian
Keywords:pametna tovarna, igralni pogon, Unity, Oculus Rift, navidezna resničnost, MeshLab
Work type:Bachelor thesis/paper (mb11)
Organization:FS - Faculty of Mechanical Engineering
Year:2017
Views:180
Downloads:121
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Secondary language

Language:English
Title:Transformation of 3D objects from CAD software into a graphic environment for display in virtual reality
Abstract:
There are several different software packages for the design and simulation of production processes and entire factories. However, none of them allows the 3D model to be displayed in virtual reality. For this purpose we have developed a process by which we have transferred the smart factory, which we are planning in the LASIM laboratory, into a virtual reality from the 3D modeler. The transfer of a factory from a 3D modeler to virtual reality and a direct connection to the Oculus Rift 3D glasses has not been used before. The first step in the final thesis was the review of literature in the field of virtual reality, gaming drives and Oculus Rift glasses. In the gaming drive, 3D models were positioned and dyed as well animations were added. In the end, we also activated the Oculus Rift interface. The final result was reviewed and tested in the LASIM lab, that way the non-existent product was presented in a more representative form.

Keywords:smart factory, game engine, Unity, Oculus Rift, virtual reality, MeshLab

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