Thesis is aimed for primary school Design and technology teachers who use teaching aids and instruments in the classroom. Even teaching aids are the subject of technological development. Classic blackboards are being replaced by modern interactive whiteboards. Although these boards have already been used by many teachers for many years they mostly act as a substitute for the previous system, the; computer - projector- screen.
Such use of the interactive whiteboard is meaningless and uninteresting because with the tools that are provided by the interactive whiteboard, we can produce various resources with which the students are no longer just observers of the events on the board, but can become theirs creators.
Thesis describes how smartphone games played by students can be used for an educational purpose. By using of sandbox, one can control the script writing while developing its creativity and motivation to learn in a funny and educational manner. There are several types of the so-called sandboxes. An overview of the software tools that would be suitable for use in Design and technology teaching in the 9-year elementary school is given. Algodoo is chosen as the most suitable one. Many Design and technology curriculum content relate examples are presented (templates, instructions for development and ways of integrating various data sets into classes) such as lever, gear, and an internal combustion engine.