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Uporabnost izobraževalnih e-iger v pedagoškem procesu
ID Pirih, Tanja (Author), ID Berce, Jaro (Author)

URLURL - Presentation file, Visit http://www.pei.si/Sifranti/StaticPage.aspx?id=146 This link opens in a new window

Abstract
Članek povzema raziskovalno delo, ki je bilo opravljeno v sklopu magistrske naloge na temo elektronskih iger v pedagoškem procesu. Raziskovalna naloga je imela za cilj predstaviti drugačne načine razmišljanja o implementaciji novega digitalnega učnega pripomočka v pedagoško delo. V članku je predstavljena empirična raziskava o mnenju slovenskih učiteljev o prisotnosti, uporabi, pomenu in posledicah elektronskih iger v pedagoškem procesu. Sodelovalo je 100 učiteljev iz različnih pedagoških organizacij (OŠ, SŠ, fakultete) v Sloveniji. Rezultati so pokazali dva temeljna zadržka pri širši uporabi elektronskih iger kot novega digitalnega pripomočka v izobraževalne namene v Sloveniji. Prvi se nanaša na učitelje, ki so v svojih razmišljanjih sicer naklonjeni uporabi elektronskih iger v izobraževalne namene, vendar jih v praksi vseeno še premalo uporabljajo. Drugi zadržek, izhajajoč iz raziskave, je vsebinska nekompatibilnost obstoječih elektronskih iger in učnih načrtov.

Language:Slovenian
Keywords:informacijsko-komunikacijska tehnologija, IKT, učni pripomočki, elektronske igre
Work type:Not categorized
Typology:1.01 - Original Scientific Article
Organization:FDV - Faculty of Social Sciences
Year:2013
Number of pages:Str. 69-80, 202
Numbering:Letn. 24, št. 3/4
PID:20.500.12556/RUL-74500 This link opens in a new window
UDC:37.091.64:004
ISSN on article:1581-6036
COBISS.SI-ID:2617943 This link opens in a new window
Publication date in RUL:21.12.2015
Views:1070
Downloads:157
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Record is a part of a journal

Title:Šolsko polje
Shortened title:Šol. polje
Publisher:Slovensko društvo raziskovalcev šolskega polja, Pedagoški inštitut
ISSN:1581-6036
COBISS.SI-ID:122842112 This link opens in a new window

Secondary language

Language:English
Title:Use of educational digital-games in pedagogical process
Abstract:
The article summarises master study research on digital games in pedagogical process. The aim of the research was to present the different ways of implementation of the new digital educational resource. Empiric research presents an opinion of Slovenian teachers about presence, use, importance and consequences of digital games as a new digital educational resource. In this research, one hundred teachers participated from different slovenian educational organisations. The results of research show two fundamental reservations about broader - use of digital games as a new educational resource in Slovenia. The first reservation represents teachers, who are in their view, generally inclined to the game based learning, but practice shows otherwise. And the second reservation, derived from research, lies in content non-compatibility of existent or present digital games and school curricula.

Keywords:digital games, game based learning, serious games, pedagogical process, education, educational resource

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