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Pisanje programov s pomočjo igralne palice : diplomsko delo
ID Banič, Nejc (Author), ID Dobravec, Tomaž (Mentor) More about this mentor... This link opens in a new window

URLURL - Presentation file, Visit http://eprints.fri.uni-lj.si/2687/ This link opens in a new window

Abstract
V diplomski nalogi smo implementirali nov način programiranja, in sicer s pomočjo igralne palice. Razlog je predvsem, da se pokaže še drugačen način v razvoju programov. Velika večina programira s pomočjo dveh vhodno/izhodnih naprav: tipkovnice in miške. Ti dve napravi sta postali standard in vsekakor bosta tudi ostali za vsakega programerja. Za svojo implementacijo smo uporabili visoko nivojski programski jezik Java in integrirano razvojno okolje NetBeans. Program je sestavljen iz tako imenovanega vtičnika (ali modula), s pomočjo katerega lahko ob zagonu programa NetBeans že začnemo s programiranjem. Sam vtičnik omogoča razvoj preprostih programov v Javi, ki ga potem lahko tudi prevedemo in izvedemo. Poleg samega vtičnika, smo na kratko opisali zgodovino programiranja, programski jezik Java, NetBeans in ostale načine programiranja.

Language:Slovenian
Keywords:NetBeans, Java, vtičnik, vizualno programiranje, igralna palica, računalništvo, univerzitetni študij, diplomske naloge
Work type:Undergraduate thesis
Typology:2.11 - Undergraduate Thesis
Organization:FRI - Faculty of Computer and Information Science
Publisher:[N. Banič]
Year:2014
Number of pages:49 str.
PID:20.500.12556/RUL-68864 This link opens in a new window
UDC:004.42(043.2)
COBISS.SI-ID:1536044995 This link opens in a new window
Publication date in RUL:10.07.2015
Views:1000
Downloads:222
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Secondary language

Language:English
Title:Programming with joystick
Abstract:
In this thesis, we implemented a way of programming by means of gaming accessories. The main reason is that to show a diferent way of developing programs, because vast majority of programers are using two input / output devices: keyboard and mouse. These two devices have become standard and will definitely remain so in the future. For our implementation, we used high-level programming language Java and NetBeans integrated development environment. The program is actually a plug-in (or module) through which you can start programming at the start of NetBeans editor. Our plug-in allows the development of simple programs in Java, which then can be compiled and executed. In addition to the plug-in, we briefy describe the programming language Java, NetBeans and other ways of visual programming.

Keywords:NetBeans, Java, plug-in, visual programming, joystick, computer science, diploma

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