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Mobilna interaktivna igra za izvajanje dihalnih vaj
PUŠNIK, NEJC (Author), Guna, Jože (Mentor) More about this mentor... This link opens in a new window

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Abstract
Diplomska naloga je posvečena izdelavi interaktivne mobilne aplikacije, ki skupaj z vhodno zvočno napravo tvori odličen in preprost način za izvajanje respiratorne rehabilitacijske vaje. Namenjena je tako bolnikom z dihalnimi motnjami in boleznimi kot tudi za vse, ki si želijo le okrepiti podaljšan izdih in se pri tem naučiti uporabnih dihalnih tehnik. Hkrati sem predstavil nekaj glavnih točk o pomembnosti respiratornih vaj, zakaj in kako se uporabljajo, ter komu najbolj služijo. Poleg tega sem se usmeril v področje računalniške tehnologije ter izpostavil nekaj ključnih tematik povezanih z računalniško grafiko, grafičnimi uporabniškimi vmesniki in vhodnimi računalniškimi napravami, brez katerih aplikacije ne bi mogel razviti. Predstavil sem tudi programsko okolje Unity3D, kot glavno ogrodje in del programske opreme za razvoj projekta. Nazadnje sem sistem na podlagi standardnih metod evalvacije in rezultatov testnih uporabnikov podal oceno zaključenega projekta ter predstavil možnosti za nadgradnjo in nadaljnji razvoj aplikacije.

Language:Slovenian
Keywords:Respiratorna rehabilitacija, mobilna aplikacija, računalniška grafika, Unity3D, grafični uporabniški vmesniki
Work type:Bachelor thesis/paper (mb11)
Organization:FE - Faculty of Electrical Engineering
Year:2018
Views:131
Downloads:129
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Secondary language

Language:English
Title:Mobile interactive serious game for respiratory exercise
Abstract:
This thesis is dedicated to the developing of an interactive mobile application that together with audio input device forms an excellent and easy way to perform a respiratory rehabilitation exercise. It is intended for users with respiratory disorders and diseases as well as for those who only want to improve their prolonged exhalation and learn some useful breathing techniques. Additionally, I have presented some of the key points on the importance of respiratory exercises, why and how should they be performed, and to whom they serve the most. Besides, I have also focused on the computer technology and highlighted some of the main study fields related to computer graphics, graphic user interfaces and input computer devices, which played a great role in developing my project. I have also presented Unity3D game engine platform as the main software environment in which the project was created. Finally, on the basis of standard evaluation methods and user test results, I reviewed the completed project and presented some further development possibilities of the application.

Keywords:Respiratory rehabilitation, mobile application, computer graphics, Unity3D, graphic user interfaces

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