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1. Computer-based estimation of the difficulty of chess tactical problems Simon Stoiljkovikj, 2015, diplomsko delo Ključne besede: task difficulty, human problem solving, heuristic search, search trees, chess tactical problems, computer science, computer and information science, diploma |
2. Automatic recognition of similar chess motifs Miha Bizjak, 2020, magistrsko delo Ključne besede: problem solving, chess, chess motifs, automatic similarity recognition, information retrieval, query by example |
3. Learning to play the chess variant Crazyhouse with deep learning and domain knowledge Anei Makovec, 2024, magistrsko delo Ključne besede: Crazyhouse, chess variants, neural networks, domain knowledge, Best-Change rates, Monte Carlo tree search |