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2. Motivating students for ear-training with a rhythmic dictation applicationMatevž Pesek, Lovro Suhadolnik, Peter Šavli, Matija Marolt, 2020, original scientific article Keywords: music theory education, ear training, rhythmic dictation, music information retrieval, gamification, e-learning, user evaluation Full text (file, 1,19 MB) This document has more files! More... |
3. Using metaverse to improve BIM processesHaris Rafiq, 2022, master's thesis Keywords: civil engineering, master thesis, BIM, metaverse, gamification, industry 4.0, Construction 4.0, Web 3.0, AR/VR/MR, XR, IoT, digital twins, BCT, cloud computing, AI/ML Full text (file, 3,39 MB) |
4. Development of a comprehensive process for introducing game-based learning in higher education for lecturersMaría Fernández Raga, Darija Aleksić, Aysun Kapucugil Ikiz, Magdalena Markiewicz, Herbert Streit, 2023, original scientific article Keywords: learning, distance learning, teaching methods, game-based learning, gamification, game design, higher education, hybrid teaching, online teaching Full text (file, 704,03 KB) This document has more files! More... |
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6. Digital transformation in healthcareMireia Fernández Suárez, 2024, master's thesis Keywords: South America, health services, digitalization, gamification, changes, cases, research, analysis Full text (file, 2,56 MB) |
7. Gamification of processes in a retail companyTjaša Kernc, 2024, master's thesis Keywords: trade, retail trade, business process, gamification, implementation, research, analysis Full text (file, 1,12 MB) |
8. Education for sustainable mobility in SloveniaBoštjan Rogelj, Tatjana Resnik Planinc, Blaž Repe, Mojca Ilc Klun, 2024, original scientific article Keywords: geography, sustainable development, sustainable mobility, gamification, travel habits, primary school students, education Full text (file, 1,98 MB) This document has more files! More... |
9. Gamification in hidden education - teaching migration-related topics through the didactic board game "crossing borders"Mojca Ilc Klun, 2020, original scientific article Keywords: geography, hidden geographies, study of geography, gamification, migration, borders, hidden education Full text (file, 737,42 KB) |
10. Competitive potentials of traditional banksLuka Mihailović Potrč, 2024, master's thesis Keywords: banking, banking management, banks, digitalization, gamification, competitivity, analysis Full text (file, 1,18 MB) |