20.500.12556/RUL-68820
Simulacija množic heterogenih agentov v realnem času
diplomsko delo
Real-time simulation of crowds of heterogeneous agents
Simuliranje obnašanja agentov, ki predstavljajo osebke, je v zadnjih letih razširjeno na mnogo področjih. Del takih simulacij predstavljajo simulacije množic, kjer se naenkrat giblje in sodeluje večje število agentov. Pri tem je izziv najti ustrezno stopnjo kompleksnosti posameznega agenta, da bo mogoče hkrati simulirati večje število agentov in da bo njihovo obnašanje zadovoljivo. Dodaten problem predstavlja potreba po izvajanju simulacije v realnem času. V svojem delu sem napisal aplikacijo v pogonu Unity, ki se izvaja v realnem času in uporablja kombinacijo glavnih pristopov in tehnik za simulacijo množic heterogenih agentov, kot so modularna zgradba, zaznavanje okolja, izogibanje oviram, končni avtomat za modeliranje obnašanja, animator za prikaz animacij itd. V delu sem te pristope in tehnike podrobneje predstavil in komentiral rezultate aplikacije v različnih scenah, ki predstavljajo specifične situacije iz resničnega sveta.
Behavioural simulation of agents representing humanoid characters has spread to many areas in recent years. A part of such simulations are crowd simulations, where large numbers of agents move and interact at the same time. Finding a suitable level of individual agent complexity so that large simulations are possible and suitable behaviour is reached, is challenging. In addition, executing such a simulation in real-time is problematic. In my work I developed a real-time application in Unity game engine which makes use of a number of main techniques and approaches for heterogeneous crowd simulations, such as modular architecture, environment sensing, obstacle avoidance, finite state machines for behaviour modeling, animator for animation visualisation etc. I thoroughly described and presented those approaches and techniques and commented on the results obtained in several different scenes which represent specific real-world situations.
agent
množice
heterogenost
realno časovno izvajanje
Unity
končni avtomat
modularnost
računalništvo
računalništvo in informatika
univerzitetni študij
diplomske naloge
agent
crowds
haterogeneity
real time execution
Unity
finite state machine
modularity
computer science
computer and information science
diploma
true
false
false
[R. Oblak]
Slovenski jezik
Angleški jezik
Diplomsko delo/naloga
2015-07-10 21:12:33
2015-07-10 21:12:33
2022-07-10 03:45:45
0000-00-00 00:00:00
2014
0
0
68 str.
0000-00-00
NiDoloceno
NiDoloceno
NiDoloceno
0000-00-00
0000-00-00
0000-00-00
004.94(043.2)
10778964
http://eprints.fri.uni-lj.si/2654/
1
https://repozitorij.uni-lj.si/Dokument.php?lang=slv&id=68831
Fakulteta za računalništvo in informatiko
0
0
0