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<metadata xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:dc="http://purl.org/dc/elements/1.1/"><dc:title>"The world of Minecraft is cubic"</dc:title><dc:creator>Trček,	Franc	(Avtor)
	</dc:creator><dc:subject>Cultural studies</dc:subject><dc:subject>igra</dc:subject><dc:subject>Kulturne študije</dc:subject><dc:subject>otroci</dc:subject><dc:subject>Sociologija</dc:subject><dc:subject>Sociology</dc:subject><dc:subject>Video games</dc:subject><dc:subject>Videoigre</dc:subject><dc:description>The text begins with a brief analysis of the development of cybersociology in Slovenia. It concludes that the field is particularly underdeveloped in the sphere of qualitative research of our everyday informatised lives, especially those of e-children. The author then provides a case study of player biographies of (pre)teen Minecraft players, using it as grounds to argue that the game is an important space of (pre)teen socialization and auto-creativity, limited only by the creative boundaries of this e-sandbox.</dc:description><dc:publisher>Fakulteta za sociologijo, politične vede in novinarstvo v Ljubljani</dc:publisher><dc:date>2014</dc:date><dc:date>2015-12-30 12:57:31</dc:date><dc:type>Delo ni kategorizirano</dc:type><dc:identifier>78386</dc:identifier><dc:identifier>UDK: 316.7:794-028.23</dc:identifier><dc:identifier>ISSN pri članku: 0040-3598</dc:identifier><dc:identifier>COBISS_ID: 32562781</dc:identifier><dc:identifier>OceCobissID: 763652</dc:identifier><dc:language>sl</dc:language></metadata>
