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<metadata xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:dc="http://purl.org/dc/elements/1.1/"><dc:title>The use of gamification in social marketing</dc:title><dc:creator>Planinšek,	Nina	(Avtor)
	</dc:creator><dc:creator>Kos Koklič,	Mateja	(Mentor)
	</dc:creator><dc:creator>Vida,	Irena	(Član komisije za zagovor)
	</dc:creator><dc:creator>Kolar,	Tomaž	(Član komisije za zagovor)
	</dc:creator><dc:subject>marketing</dc:subject><dc:subject>electronic marketing</dc:subject><dc:subject>social networks</dc:subject><dc:subject>youth</dc:subject><dc:subject>volunteerism</dc:subject><dc:subject>gamification</dc:subject><dc:subject>research</dc:subject><dc:subject>analysis</dc:subject><dc:publisher>N. Planinšek</dc:publisher><dc:date>2025</dc:date><dc:date>2026-03-04 15:32:40</dc:date><dc:type>Magistrsko delo/naloga</dc:type><dc:identifier>180230</dc:identifier><dc:identifier>UDK: 339.138</dc:identifier><dc:identifier>COBISS_ID: 266863363</dc:identifier><dc:language>sl</dc:language></metadata>
