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<metadata xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:dc="http://purl.org/dc/elements/1.1/"><dc:title>Volumetric special effects in games</dc:title><dc:creator>Rašeta,	Marta	(Avtor)
	</dc:creator><dc:creator>Bohak,	Ciril	(Mentor)
	</dc:creator><dc:creator>Lesar,	Žiga	(Komentor)
	</dc:creator><dc:subject>volumetric</dc:subject><dc:subject>special effects</dc:subject><dc:subject>WebGPU</dc:subject><dc:description>Video game special effects are usually created using sprites or simplistic triangle meshes with added textures, which is a good compromise between
performance and quality. This diploma thesis focuses on implementing a
real-time 3D volumetric special effect of an explosion to significantly enhance
realism in video games. With the development of new technologies like WebGPU for web environments, it sets a new standard for high-performance
computer graphics. The contribution of this thesis is demonstrating that we
can effectively support complex physical simulations in real time, opening
up new possibilities for the development of more interactive and immersive
applications and video games. This advancement shows a possible future of
volumetric special effects.</dc:description><dc:date>2025</dc:date><dc:date>2025-03-19 15:35:00</dc:date><dc:type>Diplomsko delo/naloga</dc:type><dc:identifier>167903</dc:identifier><dc:identifier>VisID: 37279</dc:identifier><dc:identifier>COBISS_ID: 244002819</dc:identifier><dc:language>sl</dc:language></metadata>
