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<metadata xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:dc="http://purl.org/dc/elements/1.1/"><dc:title>Using gamification to increase customer engagement</dc:title><dc:creator>Petrovska,	Aleksandra	(Avtor)
	</dc:creator><dc:creator>Erjavec,	Jure	(Mentor)
	</dc:creator><dc:subject>informatics</dc:subject><dc:subject>information technology</dc:subject><dc:subject>marketing</dc:subject><dc:subject>consumer</dc:subject><dc:subject>brands</dc:subject><dc:subject>cases</dc:subject><dc:subject>case study</dc:subject><dc:publisher>[A. Petrovska]</dc:publisher><dc:date>2021</dc:date><dc:date>2021-11-30 04:49:23</dc:date><dc:type>Magistrsko delo/naloga</dc:type><dc:identifier>133549</dc:identifier><dc:identifier>UDK: 366</dc:identifier><dc:identifier>COBISS_ID: 85738499</dc:identifier><dc:language>sl</dc:language></metadata>
