<?xml version="1.0"?>
<metadata xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:dc="http://purl.org/dc/elements/1.1/"><dc:title>Prodajni modeli sodobnih video iger z vidika vedenjske ekonomije</dc:title><dc:creator>Rojc,	Nejc	(Avtor)
	</dc:creator><dc:creator>Berk,	Aleš	(Mentor)
	</dc:creator><dc:subject>trženje</dc:subject><dc:subject>prodaja</dc:subject><dc:subject>multimedia</dc:subject><dc:subject>vedenjske znanosti</dc:subject><dc:subject>psihologija</dc:subject><dc:subject>psihologija potrošnika</dc:subject><dc:subject>raziskave</dc:subject><dc:subject>analiza</dc:subject><dc:publisher>[N. Rojc]</dc:publisher><dc:date>2019</dc:date><dc:date>2020-02-12 03:36:19</dc:date><dc:type>Magistrsko delo/naloga</dc:type><dc:identifier>114064</dc:identifier><dc:identifier>UDK: 658.8</dc:identifier><dc:identifier>COBISS_ID: 25507558</dc:identifier><dc:language>sl</dc:language></metadata>
