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<rdf:RDF xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xmlns:dc="http://purl.org/dc/elements/1.1/"><rdf:Description rdf:about="https://repozitorij.uni-lj.si/IzpisGradiva.php?id=177555"><dc:title>Quantifying player death impact in League of Legends</dc:title><dc:creator>Ferreira,	Ruben	(Avtor)
	</dc:creator><dc:creator>Faganeli Pucer,	Jana	(Avtor)
	</dc:creator><dc:subject>esports analytics</dc:subject><dc:subject>win probability</dc:subject><dc:subject>player performance attribution</dc:subject><dc:subject>League of Legends</dc:subject><dc:description>League of Legends is one of the world’s most played and watched e-sports. We study how the death of an individual player affects team win probability. From Diamond-tier matches, we construct minute-level snapshots to train a calibrated win-probability model. We formalize a death window based on the state just before death until the first state after the respawn. We attribute the team-level win-probability change to players via a role/time standardized Performance Score weighted by SHAP feature scores. Results across 150,472 death windows show, the team of the deceased player loses on average 2.03% of win probability; probability decreases in 58% of death windows and increases in 42%. The approach enables fast identification of impactful deaths and targeted learning opportunities.</dc:description><dc:date>2025</dc:date><dc:date>2025-12-24 08:10:49</dc:date><dc:type>Neznano</dc:type><dc:identifier>177555</dc:identifier><dc:language>sl</dc:language></rdf:Description></rdf:RDF>
